I tried to optimize my mod "InstaSniper" for a network game, but nothing comes out. A certain number of shields should be random spawn on the map. However, if I play on the client, I can not pickup up shields.I tested on the dedicated server on my Computer.I understand that the client can not get the exact location of the shields.But I can not write the network code myself
It is very difficult.
If I can not find the code I need, my mod will be without a network game.
I am asking for help...
the problem in multiplayer(help!)
- PrinceOfFunky
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Re: the problem in multiplayer(help!)
It's probably fault of HandlePickupQuery() rather than MoveBelt().Gadavre wrote:I tried to optimize my mod "InstaSniper" for a network game, but nothing comes out. A certain number of shields should be random spawn on the map. However, if I play on the client, I can not pickup up shields.I tested on the dedicated server on my Computer.I understand that the client can not get the exact location of the shields.But I can not write the network code myself
It is very difficult.
If I can not find the code I need, my mod will be without a network game.
I am asking for help...
"Your stuff is known to be buggy and unfinished/not properly tested"