papercoffee wrote:Do you mean in your map? Or general for every map?
For your map you don't need any uscript ...use the zone-lighting. set its brightness to 1 or 2 and give it a colour.
In my Northern Lights map did I use this to make the darkness of the night dark blue/purple.
SzGergo wrote:What i am looking for, is if there a way to somehow modulate the textures / lightmaps in a Zone.
(So this has something to do how the actual stuff is rendered to begin with... but Is this accessible via some simple, or not so simple scripting, or it is just encapsulated deep in the engine, and that is that?)
JackGriffin wrote:It's for the 227 Unreal update but there is a non-light actor. Think of it as a negative light, you can use it to place darkness. The effect is quite unsettling when done correctly and would be just what you needed for this. Sadly, it won't work in UT. Still you can do some changes by adding a very low saturation color to a zone actor and use a very low brightness. This will give a gentle nudge to the dark color.
SzGergo wrote:Is there a way to somehow change the color of the "darkness" (that is, how the lack of lighting normally represneted) from black to something else?
SzGergo wrote:...the purpose of this would be to experiment fakeing some atmospheric fog by the using of simple lighting....)
SzGergo wrote:Basically the same thing as a normal light, but it would have a negative lighting value.
So is such thing not possible in UT?
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