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Draw Hud material possible in ut99?

PostPosted: Thu Jan 31, 2019 12:55 am
by bigfoot_pi
I know ut2004 has Draw Hud material as an aiscript and i used in my mk maps to show masked graphics of FIGHT and FATALITY on screen when triggered. Is there a way to implement draw hud material in ut99? currently im just broadcasting messages with standard baby blue UT font.

Re: Draw Hud material possible in ut99?

PostPosted: Thu Jan 31, 2019 3:36 am
by JackGriffin
Postrender in mutator will fix you right up. If you need guidance on how to import custom fonts and/or draw text and graphics onto the client you can follow the examples in the BRUT source code in the mapping contest extras from December. I imported several custom fonts for the scoreboards, etc. and drew a time-slowed "Kill Cam" graphic on everyone for the last kill.

It's a pretty straightforward process but if you need help just email me. I'll meet you in TS/Discord and answer any questions you have.

Edit: forgot I made a video of this


The strikethrough text in the scoreboard is an imported text, not an effect.

Re: Draw Hud material possible in ut99?

PostPosted: Wed Feb 06, 2019 1:17 pm
by shockpl
LOL what 0_o
battle royal UT :D :D :D ???

damn nice one

Re: Draw Hud material possible in ut99?

PostPosted: Wed Feb 06, 2019 3:56 pm
by JackGriffin
Yeah. No one cared but I had a great time making it. Learned a lot and made some things that I've wanted to get right for a long time and with Ferali's help did a working entire-playarea collapsing zone. Think that's not so hard? Don't look at my code and try to make one yourself that works online.