The stupid question i'm going to ask is that if I am reading the code for the domination score system correct, more specifically how long the updates happen? I have never really played much domination, and was surprised to see that the point system changes depending on how much time is left, if there is a time limit for that game.

I read it as this:

If there is no time limit a player/team gets 0.2 points, per point, every second.

If there is a time limit and there is less than 25% of the remaining time left and more than 10% time left, a player/team gets 0.4 points per point every second.

If there is a time limit and there is less than 10% of the time remaining a player/team gets 0.8 points per point every second.

Code in question:

Code: Select all

```
function Timer()
{
local NavigationPoint N;
local ControlPoint CP;
local int i;
local float c;
local PlayerReplicationInfo PRI;
if ( !bGameEnded )
{
c = 0.2;
if ( TimeLimit > 0 )
{
if ( RemainingTime < 0.25 * TimeLimit )
{
if ( RemainingTime < 0.1 * TimeLimit )
c = 0.8;
else
c = 0.4;
}
}
if ( !bRequireReady || (CountDown <= 0) )
for ( N=Level.NavigationPointList; N!=None; N=N.nextNavigationPoint )
{
CP = ControlPoint(N);
if ( (CP != None) && (CP.ControllingTeam != None) && CP.bScoreReady )
{
CP.ControllingTeam.Score += c;
CP.Controller.PlayerReplicationInfo.Score += c;
}
}
DomScoreEvent++;
if (DomScoreEvent >= 5)
{
DomScoreEvent = 0;
for (i=0; i<4; i++)
{
if (Teams[i].Score > 0)
{
if (Level.Game.WorldLog != None)
Level.Game.WorldLog.LogSpecialEvent("dom_score_update", i, Teams[i].Score);
if (Level.Game.LocalLog != None)
Level.Game.LocalLog.LogSpecialEvent("dom_score_update", i, Teams[i].Score);
}
}
for (i=0; i<32; i++)
{
PRI = GameReplicationInfo.PRIArray[i];
if (PRI != None)
{
if (Level.Game.WorldLog != None)
Level.Game.WorldLog.LogSpecialEvent("dom_playerscore_update", PRI.PlayerID, int(PRI.Score));
if (Level.Game.LocalLog != None)
Level.Game.LocalLog.LogSpecialEvent("dom_playerscore_update", PRI.PlayerID, int(PRI.Score));
}
}
}
if ( GoalTeamScore > 0 )
for ( i=0; i<4; i++ )
if ( Teams[i].Score >= GoalTeamScore )
EndGame("teamscorelimit");
}
Super.Timer();
}
```