Domination scoring system question

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UT Sniper (SJA94)
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Domination scoring system question

Post by UT Sniper (SJA94) »

For my NUTStats match replay system for domination games, I want to update player and team scores every second depending on what points are currently captured and by who, and not update every 6 or so seconds the stats are saved to the servers log.

The stupid question i'm going to ask is that if I am reading the code for the domination score system correct, more specifically how long the updates happen? I have never really played much domination, and was surprised to see that the point system changes depending on how much time is left, if there is a time limit for that game.

I read it as this:

If there is no time limit a player/team gets 0.2 points, per point, every second.

If there is a time limit and there is less than 25% of the remaining time left and more than 10% time left, a player/team gets 0.4 points per point every second.

If there is a time limit and there is less than 10% of the time remaining a player/team gets 0.8 points per point every second.


Code in question:

Code: Select all

function Timer()
{
	local NavigationPoint N;
	local ControlPoint CP;
	local int i;
	local float c;
	local PlayerReplicationInfo PRI;

	if ( !bGameEnded )
	{
		c = 0.2;
		if ( TimeLimit > 0 )
		{
			if ( RemainingTime < 0.25 * TimeLimit )
			{
				if ( RemainingTime < 0.1 * TimeLimit )
					c = 0.8;
				else
					c = 0.4;
			}
		}

		if ( !bRequireReady || (CountDown <= 0) )
			for ( N=Level.NavigationPointList; N!=None; N=N.nextNavigationPoint )
			{
				CP = ControlPoint(N);
				if ( (CP != None) && (CP.ControllingTeam != None) && CP.bScoreReady )
				{
					CP.ControllingTeam.Score += c;
					CP.Controller.PlayerReplicationInfo.Score += c;
				}
			}
		DomScoreEvent++;
		if (DomScoreEvent >= 5)
		{
			DomScoreEvent = 0;
			for (i=0; i<4; i++)
			{
				if (Teams[i].Score > 0)
				{
					if (Level.Game.WorldLog != None)
						Level.Game.WorldLog.LogSpecialEvent("dom_score_update", i, Teams[i].Score);
					if (Level.Game.LocalLog != None)
						Level.Game.LocalLog.LogSpecialEvent("dom_score_update", i, Teams[i].Score);
				}
			}
			for (i=0; i<32; i++)
			{
				PRI = GameReplicationInfo.PRIArray[i];
				if (PRI != None)
				{
					if (Level.Game.WorldLog != None)
						Level.Game.WorldLog.LogSpecialEvent("dom_playerscore_update", PRI.PlayerID, int(PRI.Score));
					if (Level.Game.LocalLog != None)
						Level.Game.LocalLog.LogSpecialEvent("dom_playerscore_update", PRI.PlayerID, int(PRI.Score));				
				}
			}
		}
		if ( GoalTeamScore > 0 )
			for ( i=0; i<4; i++ )
				if ( Teams[i].Score >= GoalTeamScore )
					EndGame("teamscorelimit");
	}
	Super.Timer();
}
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