
I remember I saw some cinematic display in some maps back in the day (probably in DM-Morpheus, but only text), so if mappers could help me in verifying that and suggesting next steps, that'd be cool!
Patreon: https://www.patreon.com/FreeandOpenFeralidragon wrote:Trial and error is sometimes better than any tutorial, because we learn how it works for ourselfs, which kills any doubts about anything![]()
What do you mean with ffmpeg support? Like starting ffmpeg via unrealscript? UnrealScript can run external software/scripts and can also communicate with it even through TCP/IP.The_Cowboy wrote:I have been searching for a while (including Unreal_API) to find a way of rendering videos via unrealscript. The ffmpeg (https://ffmpeg.org/) support would be dope, but that might be asking too much from old engine![]()
I remember I saw some cinematic display in some maps back in the day (probably in DM-Morpheus, but only text), so if mappers could help me in verifying that and suggesting next steps, that'd be cool!
Patreon: https://www.patreon.com/FreeandOpenFeralidragon wrote:Trial and error is sometimes better than any tutorial, because we learn how it works for ourselfs, which kills any doubts about anything![]()
If you know of a way to turn a picture into a UTX package file, then you can dynamically load it via UnrealScript calling "DynamicLoadObject()" and then call "ReplaceTexture()" on a ScriptedTexture object.The_Cowboy wrote:I want to be able to play .mp4, .mkv, .avi, .flv etc files in the Engine.
Yeah, the thing I was after is the "Marquee" effect on the HUD. Is there a dedicated function for that? If so it could certainly be enhanced. Let me put an easter egg here, which is Mychaeel's scrolling credits routine (the closet I could find to the uscript rendering in UWindows)Feralidragon wrote: Things like text and other stuff can be rendered through Canvas using UnrealScript directly onto the player's screen.
Patreon: https://www.patreon.com/FreeandOpenFeralidragon wrote:Trial and error is sometimes better than any tutorial, because we learn how it works for ourselfs, which kills any doubts about anything![]()