Question About DefaultAnim

Discussions about Coding and Scripting
CoN_Dentures
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Posts: 3
Joined: Mon Aug 27, 2018 9:15 pm

Question About DefaultAnim

Post by CoN_Dentures »

Hey All, so I have been racking my head around this and it has me stumped. I am recoding/compiling a new weapon for our team, which the gun it self has some pretty cool animations in it, and when compiling I get this error:

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General protection fault!

History: movementDigest <- UEditorEngine::SafeExec <- (ANIM DIGEST ANIM=AR50RifleAnims VERBOSE) <- FScriptCompiler::ProcessCompilerDirective <- Directive <- FScriptCompiler::CompileDeclaration <- FScriptCompiler::CompileStatement <- FirstPass <- TryCompile <- FScriptCompiler::CompileScript <- (Class otod_server_pack_v1.otod_server_media, Pass 0, Line 386) <- MakeScript <- MakeScript <- MakeScript <- DoScripts <- UEditorEngine::MakeScripts <- UMakeCommandlet::Main

Exiting due to error
I firmly believe that error has something to do with this line:

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#exec ANIM DIGEST ANIM=AR50RifleAnims VERBOSE
All files and meshes are named correctly and accounted for. Can anyone shed some light on this?

Also worth mentioning, all meshes where extracted using "UModel"

Thanks!
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Deepu
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Posts: 325
Joined: Mon Nov 11, 2013 7:56 am
Personal rank: Average
Location: India

Re: Question About DefaultAnim

Post by Deepu »

Install unreal gold and then install unreal gold patch 227i, after that export from mesh browser. You will get original mesh files from unreal gold editor...

http://www.unrealtexture.com/Unreal/Dow ... ch227i.zip