https://github.com/OldUnreal/UnrealTour ... issues/301
- Make mutator replicable.f7r wrote: ↑Wed Apr 28, 2021 12:10 pm So... There is a mutator. It has config variables. It will spawn class (spawnnotify). I want to pass into client (and server maybe too) instance class the values of these variables. To use these values in the workflow of class spawn (if it posssible at all). How to do it right way?
- Make two subset of fields. One for config, second for replication.
Possible better use structures for this, and only two fields.
- Write replicate rules for make replication of desired set of fields.
If data not changed at all you fine with bNetTemporary = True.
If not, you need open channel and bNetTemporary can not be used.
You need learn a lot of things, because it is not an simple question and many things depends from what you want.
If you ask simple question you can get answer, but nobody write full code for solve your problem.