Multiple map prefix for custom game type?
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Multiple map prefix for custom game type?
I’m curious if there is a way to specify multiple map prefixes for a custom game type.
I am making a game type that I want to work on ctf, dm, and dom maps (it’ll pre process and swap actors), and am curious if this is possible.
I am making a game type that I want to work on ctf, dm, and dom maps (it’ll pre process and swap actors), and am curious if this is possible.
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Re: Multiple map prefix for custom game type?
MonsterMadness, when the last version for ut99 was made, had a gametype built in called "Us Against Them" which uses EVERY map you have to be played on.
http://unreal-games.livejournal.com/

Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: Multiple map prefix for custom game type?
Hmm, do you have a code example?
I know there’s a trick by specifying “D” do get DM and DOM, but there’s no way to use a Regex or multiple prefixes..... any way to do this?
I know there’s a trick by specifying “D” do get DM and DOM, but there’s no way to use a Regex or multiple prefixes..... any way to do this?
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Re: Multiple map prefix for custom game type?
Well, here it is... maybe you can figure it out.
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http://unreal-games.livejournal.com/

Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: Multiple map prefix for custom game type?
Feel like tha one is set to no prefix, EG
My work for UT99: Counter-Strike VP, MaleOne+ & FemaleOne+ voicepacks, DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), (NEW!) DM-UFFO
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List of console converted maps, models & more!
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List of console converted maps, models & more!
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Re: Multiple map prefix for custom game type?
Monster Madness is, in essence, a mutator to spawn monsters in maps in the same way that Monster Spawn does - MM obviously assigns monsters and players to teams in order to deal with the scoring.
The Us v Them gametype is subclassed from Botpack.TeamGamePlus (from which the UT team games like CTF or AS are subclassed) and so it is not map gametype dependent - it's a team game that can be played on any map. Thus the Us v Them gametype doesn't need to deal with map or gametype prefixes.
The Us v Them gametype is subclassed from Botpack.TeamGamePlus (from which the UT team games like CTF or AS are subclassed) and so it is not map gametype dependent - it's a team game that can be played on any map. Thus the Us v Them gametype doesn't need to deal with map or gametype prefixes.
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Re: Multiple map prefix for custom game type?
Hmmm, well I would prefer not to have to subclass an existing gametype (and then have multiple copies of my gametype) for each map support... :/ I feel there has to be SOME kind of way... if not, that'll really be disappointing...
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Re: Multiple map prefix for custom game type?
I really didn't get what you want to aim. You can run any map as any game type - of course it will not work out of the box for any combination, because nessessary actors are missing (e.g. Flags are needed for CTF maps). But I think they can be added on the fly while the map is loaded.
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Re: Multiple map prefix for custom game type?
I have a custom gametype, that I want to have access to a wide variety of maps, and will handle ctf, dom, etc maps, but will essentially be DM-like.Barbie wrote: ↑Wed Jul 21, 2021 9:56 pm I really didn't get what you want to aim. You can run any map as any game type - of course it will not work out of the box for any combination, because nessessary actors are missing (e.g. Flags are needed for CTF maps). But I think they can be added on the fly while the map is loaded.
I want to be able to select dom/ctf/etc maps for this gametype if I start a match, selecting my gametype. I currently cannot do that in the game menus, due to gametype map prefixes. I want to override this.
You can run any map as any game type
Besides command line / forced map loading via a script when loading a map, how is this done?
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Re: Multiple map prefix for custom game type?
Sadly I think in most gametypes Ive tried its set to either 1 prefix or no prefix at all. If the gametype does support other prefixes it is labeled as a seperate gametype in the menu. I wouldnt recommend setting it to no prefix though, because then it would load EVERYTHING you have in the map folder.
My work for UT99: Counter-Strike VP, MaleOne+ & FemaleOne+ voicepacks, DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), (NEW!) DM-UFFO
my small spec of files at Google Drive
List of console converted maps, models & more!
my small spec of files at Google Drive
List of console converted maps, models & more!
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Re: Multiple map prefix for custom game type?
So is this post wrong (or only is possible if you rename the map, or specify via command line)?Barbie wrote: ↑Wed Jul 21, 2021 9:56 pm I really didn't get what you want to aim. You can run any map as any game type - of course it will not work out of the box for any combination, because nessessary actors are missing (e.g. Flags are needed for CTF maps). But I think they can be added on the fly while the map is loaded.
(The part about loading and map with any gametype)
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Re: Multiple map prefix for custom game type?
To change the default game type, add the game type to the command line, for example
Code: Select all
UnrealTournament.exe ..\Maps\CTF-Face.unr?Game=Botpack.DeathMatchPlus
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
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Re: Multiple map prefix for custom game type?
So there's no way in-game?Barbie wrote: ↑Fri Jul 23, 2021 7:17 pm To change the default game type, add the game type to the command line, for exampleCode: Select all
UnrealTournament.exe ..\Maps\CTF-Face.unr?Game=Botpack.DeathMatchPlus
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Re: Multiple map prefix for custom game type?
Interesting idea: start any map as DM, then add some flags or ControlPoints, divide players in groups and make a CTF or DOM of it. Ofc you have to change some things depending of game type like the algorithm to find a player start or scoring. And/Or change LevelInfo.GameInfo.
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Re: Multiple map prefix for custom game type?
"In game" means via the menus to start a server, practice session, etc ....Barbie wrote: ↑Sat Jul 24, 2021 8:27 pmInteresting idea: start any map as DM, then add some flags or ControlPoints, divide players in groups and make a CTF or DOM of it. Ofc you have to change some things depending of game type like the algorithm to find a player start or scoring. And/Or change LevelInfo.GameInfo.
My gametype world "patch" maps to accommodate the gametype I want.... (Essentially deathmatch).
I just want to be able to select (and users who install my mod) any map I have added a "patcher" for, in order to increase content that users can use with my gametype.