`M.KeyPos[1] = vect(0, -6, 0);`

but mover first moves to old KeyNum[1] and then jumps to my fixed location.## T3d of original mover

Code: Select all

```
Begin Map
Begin Actor Class=Mover Name=Mover2
MoveTime=0.500000
StayOpenTime=0.500000
KeyPos(1)=(X=-0.091980,Y=8.368240)
BasePos=(X=2244.007812,Y=-3553.972656,Z=-764.000000)
SavedPos=(X=-12345.000000,Y=-12345.000000,Z=-12345.000000)
BaseRot=(Yaw=-16384)
SavedRot=(Pitch=123,Yaw=456,Roll=789)
MainScale=(SheerAxis=SHEER_ZX)
PostScale=(SheerAxis=SHEER_ZX)
Level=LevelInfo'MyLevel.LevelInfo0'
Tag="Mover"
Region=(Zone=LevelInfo'MyLevel.LevelInfo0',iLeaf=-1)
Location=(X=2244.007812,Y=-3553.972656,Z=-764.000000)
Rotation=(Yaw=-16384)
OldLocation=(X=-608.000000,Y=-256.000000,Z=-32.000000)
bSelected=True
Begin Brush Name=Model848
Begin PolyList
Begin Polygon Link=0
Origin -00004.000000,-00004.000000,-00004.000000
Normal -00001.000000,+00000.000000,+00000.000000
TextureU +00000.000000,+00001.000000,+00000.000000
TextureV +00000.000000,+00000.000000,-00001.000000
Vertex -00004.000000,-00004.000000,-00004.000000
Vertex -00004.000000,-00004.000000,+00004.000000
Vertex -00004.000000,+00004.000000,+00004.000000
Vertex -00004.000000,+00004.000000,-00004.000000
End Polygon
Begin Polygon Link=1
Origin -00004.000000,+00004.000000,-00004.000000
Normal +00000.000000,+00001.000000,+00000.000000
TextureU +00001.000000,-00000.000000,+00000.000000
TextureV +00000.000000,+00000.000000,-00001.000000
Vertex -00004.000000,+00004.000000,-00004.000000
Vertex -00004.000000,+00004.000000,+00004.000000
Vertex +00004.000000,+00004.000000,+00004.000000
Vertex +00004.000000,+00004.000000,-00004.000000
End Polygon
Begin Polygon Link=2
Origin +00004.000000,+00004.000000,-00004.000000
Normal +00001.000000,+00000.000000,+00000.000000
TextureU -00000.000000,-00001.000000,+00000.000000
TextureV +00000.000000,+00000.000000,-00001.000000
Vertex +00004.000000,+00004.000000,-00004.000000
Vertex +00004.000000,+00004.000000,+00004.000000
Vertex +00004.000000,-00004.000000,+00004.000000
Vertex +00004.000000,-00004.000000,-00004.000000
End Polygon
Begin Polygon Link=3
Origin +00004.000000,-00004.000000,-00004.000000
Normal +00000.000000,-00001.000000,+00000.000000
TextureU -00001.000000,+00000.000000,+00000.000000
TextureV +00000.000000,+00000.000000,-00001.000000
Vertex +00004.000000,-00004.000000,-00004.000000
Vertex +00004.000000,-00004.000000,+00004.000000
Vertex -00004.000000,-00004.000000,+00004.000000
Vertex -00004.000000,-00004.000000,-00004.000000
End Polygon
Begin Polygon Link=4
Origin -00004.000000,+00004.000000,+00004.000000
Normal +00000.000000,+00000.000000,+00001.000000
TextureU +00001.000000,-00000.000000,+00000.000000
TextureV +00000.000000,+00001.000000,+00000.000000
Vertex -00004.000000,+00004.000000,+00004.000000
Vertex -00004.000000,-00004.000000,+00004.000000
Vertex +00004.000000,-00004.000000,+00004.000000
Vertex +00004.000000,+00004.000000,+00004.000000
End Polygon
Begin Polygon Link=5
Origin -00004.000000,-00004.000000,-00004.000000
Normal +00000.000000,+00000.000000,-00001.000000
TextureU +00001.000000,-00000.000000,+00000.000000
TextureV -00000.000000,-00001.000000,+00000.000000
Vertex -00004.000000,-00004.000000,-00004.000000
Vertex -00004.000000,+00004.000000,-00004.000000
Vertex +00004.000000,+00004.000000,-00004.000000
Vertex +00004.000000,-00004.000000,-00004.000000
End Polygon
End PolyList
End Brush
Brush=Model'MyLevel.Model848'
PrePivot=(X=3.101318,Y=0.083435,Z=-4.000000)
Name="Mover2"
End Actor
End Map
```