Code: Select all
native(264) final function PlaySound(
sound Sound,
optional ESoundSlot Slot,
optional float Volume,
optional bool bNoOverride,
optional float Radius,
optional float Pitch);
Code: Select all
PlaySound(
AmbientSound,
SlotForSound,
SoundVolume / 128,
SoundNoOverride,
SoundRadius * 25,
SoundPitch / 64)
Can this be confirmed?
PS: See also thread SoundPitch vs. Pitch.