MindReader2- for mappers

Discussions about Coding and Scripting

MindReader2- for mappers

Postby gopostal » Wed Mar 24, 2010 2:01 pm

**DO NOT USE THIS ONLINE!!!**

When making MH2 I was constantly having to log monster states and I got to thinking "Wouldn't it be great if I could see this on the fly?" I remember seeing MindReader for bots, and after getting permission from the maker of the original, I adapted it to fit MonsterHunt mapping.

This is a tool for mappers to see how their monsters will behave given a set of conditions. You can even run mods (like MH2) that adjust monster fighting and instantly see the results as each monster changes states and enemies differently.

A lot of information per monster is displayed and it will clutter the HUD up, so use playersonly to freeze things and look at a particular bot. Here is a screenie:
Image

Now I'm not going to bother explaining all of the lines. If you don't understand them already, this mod just isn't for you. Enjoy mappers, and let me know if there is more information you would like included.

Download: http://gopostals.com/GP/MindReader2.zip
gopostal
 

Re: MindReader2- for mappers

Postby Rakiayn » Wed Mar 24, 2010 7:55 pm

Thats great :D
I can really use this for testing

I guess current target is 'hated'?
User avatar
Rakiayn
Masterful
 
Posts: 550
Joined: Fri Aug 28, 2009 3:33 pm

Re: MindReader2- for mappers

Postby Feralidragon » Wed Mar 24, 2010 9:29 pm

Rakiayn wrote:Thats great :D
I can really use this for testing

I guess current target is 'hated'?

I think that is for "current enemy". Perhaps "current target" is an objective (not quite sure lol).
User avatar
Feralidragon
Godlike
 
Posts: 5049
Joined: Wed Feb 27, 2008 6:24 pm
Location: Liandri
Personal rank: Work In Progress

Re: MindReader2- for mappers

Postby gopostal » Wed Mar 24, 2010 9:36 pm

Current target and current enemy are sometimes different. I didn't know that until I started watching. There's a lot going on in the background with the monsters AI. This gives a real appreciation for it when you see it going full on.

I pointed this at my ex-wife and got "Hated" but the Intelligence returned a negative...Must be something in the code :noidea
gopostal
 

Re: MindReader2- for mappers

Postby dot » Fri Nov 23, 2018 10:13 pm

Original link is die.

Here file:
MindReader2.zip
(3.02 KiB) Downloaded 16 times
dot
Average
 
Posts: 53
Joined: Tue Oct 30, 2018 3:41 am

Re: MindReader2- for mappers

Postby JackGriffin » Fri Nov 23, 2018 10:21 pm

Uh wow, I remember this guy. What a dick. Glad he's gone.
"You damn kids, back in my time we made the items, maps and games ourselves with an unwieldy engine using counter-intuitive crash-prone tools and we liked it so much we built communities around this which nowadays look like cults because they're quasi-parallel societies based on the same old games." -Hellkeeper
User avatar
JackGriffin
Godlike
 
Posts: 3715
Joined: Fri Jan 14, 2011 1:53 pm
Personal rank: Hack coder

Re: MindReader2- for mappers

Postby papercoffee » Fri Nov 23, 2018 10:33 pm

JackGriffin wrote:Uh wow, I remember this guy. What a dick. Glad he's gone.

I have to agree, that gopostal guy was a total douche.
User avatar
papercoffee
Site Staff
 
Posts: 9078
Joined: Wed Jul 15, 2009 11:36 am
Location: Cologne, the city with the big cathedral.
Personal rank: coffee addicted !!!


Return to Coding, Scripting

Who is online

Users browsing this forum: No registered users and 1 guest