is it possible to create a log file when I host a lan server?
i am testing my mod on a dedicated lan server and it lags like hell but I cant figure out why.
log file for a server
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- Inhuman
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Re: log file for a server
The UnrealTournament.log file that is created when you host a lan server should be it.
If you are not getting much info in the log file, make sure that in the
[Core.System] section of the servers UT.ini file you don't have these
lines:
Suppress=Warning
Suppress=ScriptLog
Suppress=ScriptWarning
If they are there, comment them out with a semicolon.
If you are not getting much info in the log file, make sure that in the
[Core.System] section of the servers UT.ini file you don't have these
lines:
Suppress=Warning
Suppress=ScriptLog
Suppress=ScriptWarning
If they are there, comment them out with a semicolon.
blarg
Re: log file for a server
I cant find these lines in the ut.ini file
yet there is almost no info in the logfile
I can find only this:
Suppress=DevLoad
Suppress=DevSave
Suppress=DevNetTraffic
Suppress=DevGarbage
Suppress=DevKill
Suppress=DevReplace
Suppress=DevSound
Suppress=DevCompile
Suppress=DevBind
Suppress=DevBsp
yet there is almost no info in the logfile
I can find only this:
Suppress=DevLoad
Suppress=DevSave
Suppress=DevNetTraffic
Suppress=DevGarbage
Suppress=DevKill
Suppress=DevReplace
Suppress=DevSound
Suppress=DevCompile
Suppress=DevBind
Suppress=DevBsp
Re: log file for a server
There are usually two log files: UnrealTournament.log and Server.log
When testing on a dedicated server I look at the Server.log, the UnrealTournament.log is for the client.
When testing on a dedicated server I look at the Server.log, the UnrealTournament.log is for the client.
Nali Weapons 3: http://www.moddb.com/mods/nali-weapons-3