Beta testers wanted for new Renderers.

Discussions about Coding and Scripting

Re: Beta testers wanted for new Renderers.

Postby Radi » Thu Oct 31, 2013 8:24 pm

Hi I have a question regarding that new openGL renderer. It possible to plug openGL renderer into UED ? (every window have a render selection, but in 2.0 its only a Software and Direct3D). Im want to use a OpenGL in editor, I know method that for all viewport in .ini I can change to openGL. but this way 2D viewports are messed up, and reseting viewports cause all of them switch to Software mode again -.-.. so to use openGL again is to close editor, change ini, and open editor again.. Why for these many years nobody make an open GL selector for viewports like in UED2.1 ? this is so hard to make or people are pussy and fears some copyright terms..?
User avatar
Radi
Adept
 
Posts: 362
Joined: Tue Apr 16, 2013 12:41 pm
Location: DeGie - PL

Re: Beta testers wanted for new Renderers.

Postby Dr.Flay » Sun May 11, 2014 9:08 am

Updated the original post :mrgreen:

Sorry I didn't see the last post.

Change to this in the main ini
[Engine.Engine]
WindowedRenderDevice=OpenGLDrv.OpenGLRenderDevice
User avatar
Dr.Flay
Site Staff
 
Posts: 3135
Joined: Thu Aug 04, 2011 9:26 pm
Location: Kernow, UK
Personal rank: Chaos Evangelist

Re: Beta testers wanted for new Renderers.

Postby Gadavre » Tue Jan 26, 2016 11:07 am

It doesn't work for old opengl render on modern hardware and drivers. We see screen tearing and lags.The multicore processor (corei5 4430) is loaded on 50%, as if we were playing a game with modern graphics. I hope, that Smirftsch can solve this serious isssue! I used simple ways to fix issue , but nothing helped.

We really need a good opengl render!!!!!!!!!!!!!!!!!!
User avatar
Gadavre
Experienced
 
Posts: 141
Joined: Sun Jan 18, 2015 7:55 am

Re: Beta testers wanted for new Renderers.

Postby sektor2111 » Tue Jan 26, 2016 6:14 pm

Dude, on my on-board Intel whatever I could see serious lags and bad frame-rate in using OpenGL. I was changing setting at video-card and then it started to work perfectly. See if changing video setup won't help. For me was a section "TextureColorDepth" which I changed to "Desktop Color Dept" in video card's settings menu. Previously was on "32 bits per Texel" but looks like it was very bad with OpenGL from UT. You should try to do some fine tuning.
Mention:
I have updated drivers with "Driver Booster 3" able to collect and install news and then I did a backup of driver files in order to have them up-to-date.
User avatar
sektor2111
Godlike
 
Posts: 3711
Joined: Sun May 09, 2010 6:15 pm
Location: vect(1,1,1)

Re: Beta testers wanted for new Renderers.

Postby Gadavre » Tue Jan 26, 2016 6:21 pm

sektor2111 wrote:Dude, on my on-board Intel whatever I could see serious lags and bad frame-rate in using OpenGL. I was changing setting at video-card and then it started to work perfectly. See if changing video setup won't help. For me was a section "TextureColorDepth" which I changed to "Desktop Color Dept" in video card's settings menu. Previously was on "32 bits per Texel" but looks like it was very bad with OpenGL from UT. You should try to do some fine tuning.

Please give me the exact path to these settings. i have Nvidia GTX660
User avatar
Gadavre
Experienced
 
Posts: 141
Joined: Sun Jan 18, 2015 7:55 am

Re: Beta testers wanted for new Renderers.

Postby sektor2111 » Tue Jan 26, 2016 7:14 pm

I did not see my old Nvidia for a long time but as I know so far that card has some settings accessible in context menu (desktop right click) or it should have an Icon is System tray leading to a lot of settings. In my old NVidia I had even custom setup for games (including UT, Quake3, ect.). Now that PC is resting under table. I cannot say an exact setup values as long as I'm not a hardware/software expert but worth a try to look around those settings. Being executed by some skilled manufacturer I'm doubt to not support different gaming settings. I'm unable to recall much game-crash video related on that machine, it was only a bit too lazy for new WEB things. However D3d9 worked awesome as well, and looks like it was faster than OpenGL.
User avatar
sektor2111
Godlike
 
Posts: 3711
Joined: Sun May 09, 2010 6:15 pm
Location: vect(1,1,1)

Re: Beta testers wanted for new Renderers.

Postby Dr.Flay » Wed Jan 27, 2016 7:58 am

Gadavre wrote:It doesn't work for old opengl render on modern hardware and drivers. We see screen tearing and lags.The multicore processor (corei5 4430) is loaded on 50%, as if we were playing a game with modern graphics. I hope, that Smirftsch can solve this serious isssue! I used simple ways to fix issue , but nothing helped.

We really need a good opengl render!!!!!!!!!!!!!!!!!!


What is "it" ?
The previous UEd question ?
the renderers in the original post ?
or just UT in general ?
User avatar
Dr.Flay
Site Staff
 
Posts: 3135
Joined: Thu Aug 04, 2011 9:26 pm
Location: Kernow, UK
Personal rank: Chaos Evangelist

Re: Beta testers wanted for new Renderers.

Postby Dr.Flay » Wed Jan 27, 2016 8:58 pm

Updated first post with an important announcement :rock:
User avatar
Dr.Flay
Site Staff
 
Posts: 3135
Joined: Thu Aug 04, 2011 9:26 pm
Location: Kernow, UK
Personal rank: Chaos Evangelist

Re: Beta testers wanted for new Renderers.

Postby Hellkeeper » Wed Jan 27, 2016 9:26 pm

And look who saves the day once again...

All hail Smirftsch, our commander in chierftsch!
You must construct additional pylons.
User avatar
Hellkeeper
Masterful
 
Posts: 674
Joined: Tue Feb 25, 2014 12:32 pm
Location: France
Personal rank: Soulless Automaton

Re: Beta testers wanted for new Renderers.

Postby Gadavre » Fri Jan 29, 2016 10:04 am

Dr.Flay wrote:
Gadavre wrote:It doesn't work for old opengl render on modern hardware and drivers. We see screen tearing and lags.The multicore processor (corei5 4430) is loaded on 50%, as if we were playing a game with modern graphics. I hope, that Smirftsch can solve this serious isssue! I used simple ways to fix issue , but nothing helped.

We really need a good opengl render!!!!!!!!!!!!!!!!!!


What is "it" ?
The previous UEd question ?
the renderers in the original post ?
or just UT in general ?
I wrote in detail about this issue. Render and game original.
User avatar
Gadavre
Experienced
 
Posts: 141
Joined: Sun Jan 18, 2015 7:55 am

Re: Beta testers wanted for new Renderers.

Postby Gadavre » Fri Jan 29, 2016 10:13 am

sektor2111 wrote:However D3d9 worked awesome as well, and looks like it was faster than OpenGL.
Be not under a delusion!manufacturers can release videocards without directX9 support. And a new graphics card just will not work with the game.
User avatar
Gadavre
Experienced
 
Posts: 141
Joined: Sun Jan 18, 2015 7:55 am

Re: Beta testers wanted for new Renderers.

Postby Dr.Flay » Fri Jul 29, 2016 2:21 am

User avatar
Dr.Flay
Site Staff
 
Posts: 3135
Joined: Thu Aug 04, 2011 9:26 pm
Location: Kernow, UK
Personal rank: Chaos Evangelist

Re: Beta testers wanted for new Renderers.

Postby sektor2111 » Fri Jul 29, 2016 3:48 pm

I'm going to check it.

Edit: Do you like how do it sounds, Doc ?
User avatar
sektor2111
Godlike
 
Posts: 3711
Joined: Sun May 09, 2010 6:15 pm
Location: vect(1,1,1)

Previous

Return to Coding, Scripting

Who is online

Users browsing this forum: No registered users and 1 guest