Question is: Who might have a joy here ?Sektor wrote:I compiled udemo 3.4.
Enjoy it.
Code: Select all
Critical: appError called:
Critical: Assertion failed: !Channel->Closing [File:C:\UTDev\Engine\Src\UnBunch.cpp] [Line: 59]
Critical: Windows GetLastError: The operation completed successfully. (0)
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: UGalaxyAudioSubsystem::ShutdownAfterError
Log: DirectDraw End Mode
Exit: UOpenGLRenderDevice::ShutdownAfterError
Critical: FOutBunch::FOutBunch
Critical: AActor::ProcessDemoRecFunction
Critical: (BiterFish0/Function Engine.Actor.DemoPlaySound)
Critical: AActor::ProcessRemoteFunction
Critical: (Function Engine.Actor.DemoPlaySound)
Critical: UObject::ProcessEvent
Critical: (BiterFish CTF-....BiterFish0, Function Engine.Actor.DemoPlaySound)
Critical: UObject::ProcessEvent
Critical: (BiterFish CTF-....BiterFish0, Function UnrealShare.BiterFish.FootZoneChange)
Critical: ULevel::SetActorZone
Critical: ULevel::SpawnActor
Critical: (BiterFish)
Critical: UObject::ProcessEvent
Critical: (BiterFishSchool CTF-....BiterFishSchool1, Function UnrealShare.BiterFishSchool.stasis.SeePlayer)
Critical: APawn::ShowSelf
Critical: AActor::Tick
Critical: TickAllActors
Critical: ULevel::Tick
Critical: (NetMode=0)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: UXC_GameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 06/08/17 08:05:34
If you have a buddy and you want to show him your game, you have to do a Video capture - that is the only stable thing and fully operational.
PS:
I'm gonna remove this thing from here... if you don't have a good engine for it.