.ini file max size limit.
Posted: Wed Jul 09, 2014 12:02 am
I am wondering if anyone has discovered the maximum allowed file size for .ini files in UT. I am working on a serverside mod right now that stores a ridiculous amount of data and I'm at a turning point in the design here and am wondering if I should use a bunch of redundant subclasses to achieve different .ini filenames and store my data separately or if it doesn't matter and I can cram as much data as I like into a single .ini file. I have not witnessed a limit yet I had .ini files as big as or more than 13 MB in size for some of the mods I have codded in the past. This mod is going to be a monster and will be using objects to store data in the .ini file and If I proceed with the design I will have a limitless amount of data I could store in theory because the objects have unique generated names so they have their own section in the .ini file. Only big problem I see is the immense amount of data this .ini file is going to hold and objects from time to time that are stored in the .ini file will be deleted and leave their data in the .ini file abandoned and that' a lot of garbage that's going to pile up so I plan on writing some kind of program that will manually clean out abandoned entries from time to time. I really should quit rambling and ask my question.
Is there any known limit to how much data can be stored in an .ini file? any other devs hit it and noticed some weird stuff happening? I'm not talking about the amount of data in a variable that can be written correctly to an .ini file.
Just curious, Thanks
- nOs*Wildcard
Is there any known limit to how much data can be stored in an .ini file? any other devs hit it and noticed some weird stuff happening? I'm not talking about the amount of data in a variable that can be written correctly to an .ini file.
Just curious, Thanks
- nOs*Wildcard