Not sure if this is possible, but could there be such a mutator or tool that can be made for UT that can force a player's own player model?
If you don't understand I'll explain...
If you are using the Boss skin and you use this tool, everyone else's player model will be yours, so you can easily see them or have a smoother and easier time shooting at them.
If there's already one around, my bad for posting about this and post a link maybe.
So is this possible for servers for players to use?
Possible Client Tool?
Re: Possible Client Tool?
Reminds me of UT3's model settings.
Unlike UT3, UT99's models have always had clean skins and visuals so that was never a problem.
What you need, is a mod menu with a ON-OFF switch that works by spawning an actor on the Entry level.
Said actor would do periodic loops for player pawns and change their mesh/skin to something else.
Be aware that this may be considered tweaking by certain mods.
Unlike UT3, UT99's models have always had clean skins and visuals so that was never a problem.
What you need, is a mod menu with a ON-OFF switch that works by spawning an actor on the Entry level.
Said actor would do periodic loops for player pawns and change their mesh/skin to something else.
Be aware that this may be considered tweaking by certain mods.
Re: Possible Client Tool?
nope there hasn't been one made. unfortunately unlike quake you can't force enemy models
Re: Possible Client Tool?
billybill wrote:well something like this would be easily possible until you join a UTPure or ACE server where you have a hard time running client-side code. Otherwise, I don't see why it wouldn't be a piece of cake
haven't tried this but couldn't a simple console commandwork, or something along those lines. Otherwise use actual client-side code to replace it on the goCode: Select all
set botpack.TMale1 mesh LodMesh'Boss'