question
does advanced -> no delete over ride nomonster=true...or is my ut pooched again
no monsters override
- papercoffee
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Re: no monsters override
What exactly is the question?duckme wrote:question
does advanced -> no delete over ride nomonster=true...or is my ut pooched again
Re: no monsters override
is that normal? from what ive read in tutorials monsters can not be overridden, yet when i put no delete on them they still appear....i still have my settings as no monster=true
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Re: no monsters override
I have no monsters in my game ... so would you please first explain what game mode?
Our members have sold their crystal balls and can't see what you may mean. Please elaborate.
Our members have sold their crystal balls and can't see what you may mean. Please elaborate.
Re: no monsters override
Yes it does.duckme wrote:question
does advanced -> no delete over ride nomonster=true...or is my ut pooched again
the code for bNoMonsters are defined in the GameInfo class:
Code: Select all
function bool IsRelevant( actor Other )
{
.........
if( bNoMonsters && (Pawn(Other) != None) && !Pawn(Other).bIsPlayer )
return False;
.........
}
Retired.
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Re: no monsters override
He wants to know whether the bNoDelete actor option overrules the bNoMonster Gametype setting. He probably wants to ensure his Non-Player Pawns are always present in the map, no matter of the local/server settings.
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Re: no monsters override
If you set bNoDelete=True, then the pawns won't ever be deleted after death.
This is a problem.
What you're looking for is:
bGameRelevant=True
That'll prevent the IsRelevant call on the GameInfo class
This is a problem.
What you're looking for is:
bGameRelevant=True
That'll prevent the IsRelevant call on the GameInfo class
Re: no monsters override
no they deleted after i killed them - higor, they were placed on map to start with...i actually telefragged them because they had over a million health...
spongbob had it right...sorry was tired...put 18+ hours into a map..
spongbob had it right...sorry was tired...put 18+ hours into a map..
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Re: no monsters override
Say duckme, just curious... what's your language?
I get the distinct sense English isn't something you're overly familiar with, or you're using a bad translator program.
I get the distinct sense English isn't something you're overly familiar with, or you're using a bad translator program.
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Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins