Limitations of Unreal Engine

Discussions about Coding and Scripting
jakoozie
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Re: Limitations of Unreal Engine

Post by jakoozie » Sun Sep 21, 2014 6:14 pm

If I'm not wrong I have the gog version and my UEd version is 2.0.
Where I can see the color depth on windows?
Thanks!

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papercoffee
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Re: Limitations of Unreal Engine

Post by papercoffee » Sun Sep 21, 2014 7:22 pm

You need a picture editor like Gimp or Photoshop ...or a picture viewer like IrfanView.
http://www.irfanview.de/ it can edit pictures as well but not as good as PS or Gimp.

jakoozie
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Re: Limitations of Unreal Engine

Post by jakoozie » Sun Sep 21, 2014 9:27 pm

Thank you, everything is working!
My last question, is possible to put standalone mod working on Mac/Linux?

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Hellkeeper
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Re: Limitations of Unreal Engine

Post by Hellkeeper » Sun Sep 21, 2014 10:18 pm

Any texture you import in UnrealEd will be automatically converted to the normal UnrealEd requirements of 8-bits palletted. Unless you need to have precise control on your palette, you can quicjly import textures without too much worry.

Unreal Tournament works on Mac and Linux, so mods should work just like on Windows. However, "standalone" mods do not really exist, as mods always require you to have the game already install, which is quite the opposite of "standalone".
You must construct additional pylons.

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Dr.Flay
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Re: Limitations of Unreal Engine

Post by Dr.Flay » Mon Sep 22, 2014 1:07 am

You cannot update UT99 UEd to 2.1, but if you also have Unreal, the v227 patch upgrades UEd with new features.
There is a community-made standalone UT UEd, but it is just pre-tweaked and installed with extra brush-builders.

If you have not manually updated or changed any config options, then you have the basic original, with the old renders.
When you see a mess of colour and stripes, it usually means you are trying to use hi-res or S3TC compressed textures.
S3TC needs to be enabled in your renderer config (open the advanced options window in UEd).
See the site tweaking tutorial for help.
Hi-res textures can only be displayed with new renderers.
Again the site tutorial will help
http://www.ut99.org/viewtopic.php?f=6&t=373

What do you mean by "Standalone" ?
A "standalone" is something that does not require that people have the original game, as it contains the engine to make it "standalone".
A "total-mod" is a mod/gametype that is self-contained, but requires that you have the original game.

The only problem with distribution for Linux is the lack of UMOD installer. As long as you just put all the files in folders and provide instructions in your distro, there is no problem.

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Saya-chan
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Re: Limitations of Unreal Engine

Post by Saya-chan » Mon Sep 22, 2014 11:04 am

If you're also interested in this sort of information. Vertex Meshes are limited to 65535 faces, 65535 animation frames and 16383 vertices.
"Not only is UNIX dead, it’s starting to smell really bad" -- Rob Pike

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