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Unreal Tournament works on Mac and Linux, so mods should work just like on Windows. However, "standalone" mods do not really exist, as mods always require you to have the game already install, which is quite the opposite of "standalone".
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There is a community-made standalone UT UEd, but it is just pre-tweaked and installed with extra brush-builders.
If you have not manually updated or changed any config options, then you have the basic original, with the old renders.
When you see a mess of colour and stripes, it usually means you are trying to use hi-res or S3TC compressed textures.
S3TC needs to be enabled in your renderer config (open the advanced options window in UEd).
See the site tweaking tutorial for help.
Hi-res textures can only be displayed with new renderers.
Again the site tutorial will help
What do you mean by "Standalone" ?
A "standalone" is something that does not require that people have the original game, as it contains the engine to make it "standalone".
A "total-mod" is a mod/gametype that is self-contained, but requires that you have the original game.
The only problem with distribution for Linux is the lack of UMOD installer. As long as you just put all the files in folders and provide instructions in your distro, there is no problem.
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