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here are some useful tools I used in the past to work with Unreal packages and UScript.
WOTgreal Package Exporter
This old and well-known tool allows exporting of classes, meshes, textures and sounds from unreal packages. Very useful if you plan to get textures and sounds quickly.
UT Package Tool can be used to analyze packages of many Unreal Engine 1 and Unreal Engine 2 games and to export data from them (UT3 packages are not supported).
UTPT can list all stuff contained in a package. GoPo loves it !
As UTPT, it can read unreal packages, it lets you give a full-depth look into the UScript code...
It's a recently new software, a powerful UnrealScript decompiler for Unreal Engine packages from Unreal, UT99, UT2004 and UT3. I think this tool deserves to be picked out . It requires Microsoft .NET Framework 4.0 (if you don't have it and the software doesn't install it automatically, you can find a direct link on the website).
Personal file database: http://ut99files.gamezoo.org | Personal map database: http://ut99maps.gamezoo.org
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Restoring Structs and Enums manually takes a lot of time, especially if there are hundreds-thousands of classes in the package... Is there a way to do this automatically in a batch mode? I know there is C++/Pascal API that allows to do this, but maybe somebody has already created this solution (though i can not find it yet, or have searched not well enough...).