UnrealGecko wrote:I'd like to have a "mutated" Loque in my bot list...
Just a recall note, if a package contains a Bot and it's OK, you can have it defaulted by declaring it into User.Ini. I did this with those Reavers as long as I wanted them for tests not using that bad mutator from package and which was letting them unarmed properly. Bot does a bunch or errors if has no weapon. Example of my config:
Code: Select all
BotClasses[0]=MBot.MTMale1Bot
BotClasses[1]=MBot.MTFemale2Bot
BotClasses[2]=MBot.MTMale2Bot
BotClasses[3]=MBot.MTMale1Bot
BotClasses[4]=MBot.MTFemale1Bot
BotClasses[5]=MBot.MTFemale1Bot
BotClasses[6]=MBot.MTMale2Bot
BotClasses[7]=MBot.MTFemale2Bot
BotClasses[8]=MBot.MTMale1Bot
BotClasses[9]=MBot.MTFemale1Bot
BotClasses[10]=MBot.MTMale2Bot
BotClasses[11]=MBot.MTMale1Bot
BotClasses[12]=MBot.MTFemale2Bot
BotClasses[13]=MBot.MTFemale2Bot
BotClasses[14]=MBot.MTMale2Bot
BotClasses[15]=MBot.MTFemale1Bot
BotClasses[16]=MBot.MTMale1Bot
BotClasses[17]=MBot.MTFemale2Bot
BotClasses[18]=MBot.MTMale2Bot
BotClasses[19]=MBot.MTFemale1Bot
BotClasses[20]=MBot.MTMale1Bot
BotClasses[21]=MBot.MTFemale1Bot
BotClasses[22]=MBot.MTMale2Bot
BotClasses[23]=MBot.MTFemale2Bot
BotClasses[24]=MBot.MTMale1Bot
BotClasses[25]=MBot.MTFemale1Bot
BotClasses[26]=MBot.MTMale2Bot
BotClasses[27]=MBot.MTFemale2Bot
BotClasses[28]=MBot.MTMale1Bot
BotClasses[29]=MBot.MTFemale2Bot
BotClasses[30]=MBot.MTMale2Bot
BotClasses[31]=MBot.MTFemale1Bot
The rest of properties are unchanged, simply aliases spawns nicely.