[12/6/17]: UnrealScript Info Dump

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ANUBITEK
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[12/6/17]: UnrealScript Info Dump

Post by ANUBITEK » Thu Mar 12, 2015 4:25 pm

I am compiling .HTML saves and images that contain information on information on coding in UnrealScript for people who want to learn UnrealScript, plus some mapping info. The guide is put together with as much documentation as I can find. Some files are numbered for order, which was done to create a small beginners guide on what should be learned first. Some files have links leading to web pages not saved in the guide, which may be saved in the future. If anyone has any suggestions to add to the archive, feel free to post them.

Dropbox link:
https://www.dropbox.com/s/f8h1qeijj9t18 ... E.zip?dl=0
Additional Links
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List of essential tools for Unreal/UT scripting/mapping:
http://www.unrealsp.org/viewtopic.php?f ... 68a4a6e662

Uscript Tutorials & Resources / Tools:
viewtopic.php?t=4716
If I find any more master posts with relevant information, I will be sure to post them here and bump the topic. Occasionally I will bump this topic and change the header to reflect the date it has been updated.
Last edited by ANUBITEK on Thu Dec 07, 2017 1:32 am, edited 25 times in total.
<<| http://uncodex.ut-files.com/ |>>

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wiki.beyondunreal.com/Legacy:INT_File

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UTPe
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Re: Making UnrealScript Guide

Post by UTPe » Fri Mar 13, 2015 12:36 am

Image
Personal UT99 website: http://utdatabase.gamezoo.org | Personal forum: http://fragfinity.freeforums.org/index.php
Personal file database: http://ut99files.gamezoo.org | Personal map database: http://ut99maps.gamezoo.org

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Re: Making UnrealScript Guide

Post by ANUBITEK » Fri Mar 13, 2015 2:43 am

UTPe wrote:You're a stupid idiot and posted a broken url, get it together m8
OP has been edited, thank you for letting me know that the url was 404'ing. I posted this same topic on UnrealSP and I copied the post incorrectly.
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Re: Making UnrealScript Guide

Post by Wises » Fri Mar 13, 2015 6:56 am

Good idea ;)

I reckon we should have someone knowledgeable to teach this stuff as it really is interesting.
even a group of Dev's teaching on multiple levels of Uscript.

probably a good start is to take a mod which does useful hings.

then break it down into functions / classes etc and explain what each part does;

:gj:

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Re: Making UnrealScript Guide

Post by ANUBITEK » Fri Mar 13, 2015 9:41 am

Updated OP for a better description, also I have now posted this on oldUnreal.
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Re: Making UnrealScript Guide

Post by UTPe » Fri Mar 13, 2015 10:17 am

thank you for having published this docs package, I've found some things I did not have before.
just one note: "UNREALSCRIPT BIBLE.doc" and "UScript Tutorial.doc" look like to be the same document.

cheers,
Pietro
Personal UT99 website: http://utdatabase.gamezoo.org | Personal forum: http://fragfinity.freeforums.org/index.php
Personal file database: http://ut99files.gamezoo.org | Personal map database: http://ut99maps.gamezoo.org

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Updated 08/7/15: UnrealScript Bible

Post by ANUBITEK » Wed Jul 08, 2015 9:52 am

EDIT:
Second bump, this time because of the two URLs posted that contain master posts, or collections of other posts all compiled into one list. I'll be updating/bumping this topic across all three boards.

EDIT:
I am reposting this in a way that bumps this topic, because the guide has since been updated enough to a point where there is enough new material to warrant a bump.
Last edited by ANUBITEK on Mon Jul 20, 2015 7:37 am, edited 1 time in total.
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Re: Updated 08/7/15: UnrealScript Bible

Post by sektor2111 » Wed Jul 08, 2015 3:47 pm

I have downloaded stuff, I'll host it as well...

Thanks for your work in sorting information.

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Re: Updated 08/7/15: UnrealScript Bible

Post by ANUBITEK » Wed Jul 08, 2015 11:12 pm

sektor2111 wrote:I have downloaded stuff, I'll host it as well...

Thanks for your work in sorting information.
If you can host what you have in a dropbox and send me a link, I'll download it and add it to the .zip.
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Re: Updated 08/7/15: UnrealScript Bible

Post by sektor2111 » Thu Jul 09, 2015 2:46 am

It is your stuff which I'm storing (nothing else special) in purpose to have more clean originality before to see Wiki screwed up...

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UPDATE BUMP - 14/7/15

Post by ANUBITEK » Tue Jul 14, 2015 5:58 am

EDIT:
I've bumped the topic, added a couple more links.
Last edited by ANUBITEK on Mon Jul 20, 2015 7:38 am, edited 3 times in total.
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Re: Updated 14/7/15: UnrealScript Bible

Post by sektor2111 » Wed Jul 15, 2015 4:11 am

At a moment I prefer to not look deeply. By example I could see limits in setting up variables... And you don't wanna know what I found in several Maps :sad2: . These people think they helped UT - was just a fake help.

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asdfbutts

Post by ANUBITEK » Wed Jul 15, 2015 4:37 am

sektor2111 wrote:At a moment I prefer to not look deeply. By example I could see limits in setting up variables... And you don't wanna know what I found in several Maps :sad2: . These people think they helped UT - was just a fake help.
Ya lost me a bit. What do you mean by "limits in setting up variables", do you mean the chapter? I'll admit, my information has been a bit limited but anything I write/format will not be set in stone.
Last edited by ANUBITEK on Mon Jul 20, 2015 7:38 am, edited 1 time in total.
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Re: Updated 14/7/15: UnrealScript Bible

Post by sektor2111 » Wed Jul 15, 2015 5:01 am

Look for something if I recall well (variables format or such) timers related.
I could see in certain maps something like: StayOpenTime - 223478329592345739046043957349 - seconds for Movers which is a completely bullshit out of any range described clearly in docs - I'm not surprised to see those Levels with stuck things running nasty, LOL or without to work at a moment. They made sure to see them enough time opened. Who the heck runs a Level 6 months anyway and what for keeping it like that if None plays? These vegetables did not understand many things in their life... :shock:

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Re: [11/15/16]: UnrealScript Info Dump

Post by ANUBITEK » Wed Nov 16, 2016 4:56 am

Updated the guide with a bunch of new files, mostly vector math stuff, console stuff, and some general mapping tutorials (not UnrealScript, but those have to do with the editor, which is driven by code that can be edited).
<<| http://uncodex.ut-files.com/ |>>

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wiki.beyondunreal.com/Legacy:INT_File

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