The old actor is replaced using the standard ReplaceWith() function, and I am copying some of the old actor's properties over to the new actor such as DrawScale or Location (via MyNewActor.SetLocation()).
What I can't figure out is how to copy the old actor's Mesh over to the new one.
I've looked for a UT99 Actor.SetMesh function but can't find one, and I've tried the following code:
Code: Select all
local mesh oldMesh;
// ...
oldMesh = OldActor.Mesh;
// ...
MyNewActor.Mesh = oldMesh;
Cheers