editor Dave wrote:You, sir, deserve a medal. Mankind has dreamt of this since 1998, and you made it 17 years later. You did a perfect upside down Tentacle and I'm glad you implemented my feedback. Thank you, I intend to use it in my SP project!
Sorry I made you wait so long. I am slow. And like to sleep a lot.
Thanks for the kind words and the feedback.
Have you tried placing these in maps yet? At angles or on walls?
And if so, do they stick where you place them and work properly?
I am sort of slow in the head, and don't know nothing about no maps
, so these
have only been tested via summoning them, or using various mutators to add them.
All of which just sorta drop the pawns into the map.
Are the 3 current randomly occurring death animations ok? Should I get rid of that extra blood spurt effect?
Does it sound like I am fishing for more feedback ?
Am I using the Smilies correctly?
Remember, this is still a beta. Probably the final beta. Release version will be a bit smaller. Still have a few optimizations
I might try. (Beta source code still includes a bunch of commented out log lines, and code fragments from the last round of testing...)
Also want to look at either tweaking the damage done by the sting so that it works properly based upon the targets distance from the
tentacle, or just have it inflict exactly the level of damage that you set for default value WhipDamage.
(This and MeleeRange are both variables that really should be scaled when adjusting drawscale...)
Final version will probably also include another Tentacle pawn, that will be an exact duplicate of the default UnrealShare.Tentacle
except with the Melee Attack fixed. (And maybe a few other code tweaks you wont notice anyway...)
Or at least as close to an exact duplicate as I can make it while still fixing the close range attack.
Going to mess with that a bit, while I wait a bit to see if anybody finds issues with this beta3.
@sektor
I know what I did to state MeleeAttack. I tracked thru all the other ScriptedPawn states that invoke MeleeAttack.
This method does what was needed, and causes no horror that I have detected. Let me know if you find otherwise.
@The Mods.
Spellcheck is having an issue with the word "Smilies".
Look into it.