More than likely I need to read more about vectors and am just missing something obvious.
Was trying to use a constant that is declared in Engine.Pawn:
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var const vector Floor; // Normal of floor pawn is standing on (only used
// by PHYS_Spider)
Added 2 log lines at the start and end of a function that was changing Rotation in some state code:
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log(self@"FlipR Entry"@newRot@Physics);
log(self@"FlipR Exit"@newRot@Physics@Floor);
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ScriptLog: DM-Stalwart.Tent5 FlipR Entry 0,0,32768 1
ScriptLog: DM-Stalwart.Tent5 FlipR Exit 0,0,32768 1 0.000000,0.000000,0.000000
ScriptLog: DM-Stalwart.Tent9 FlipR Entry 7421,1998,0 10
ScriptLog: DM-Stalwart.Tent9 FlipR Exit 7421,1998,0 10 -0.000000,-0.000000,1.000000
ScriptLog: DM-Stalwart.Tent9 FlipR Entry 7780,798,0 10
ScriptLog: DM-Stalwart.Tent9 FlipR Exit 7780,798,0 10 -0.000000,-0.000000,1.000000
ScriptLog: DM-Stalwart.Tent9 FlipR Entry 769,64626,0 10
ScriptLog: DM-Stalwart.Tent9 FlipR Exit 769,64626,0 10 -0.242536,-0.000000,0.970142
WTF is -0.0000000 doing in there?
Did I miss a day of math class?
Is this part of "Common Core"?