[INFO] Proposal-Thread

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Shadow
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Re: [INFO] Proposal-Thread

Post by Shadow » Fri Aug 05, 2011 2:01 pm

your idea is easy to realize, the only effort is to make destructed versions of the meshes of the decorations, the basic script and stuff is no problem, so I will consider implementing it into the sdk :)
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Re: [INFO] Proposal-Thread

Post by Dr.Flay » Sat Aug 06, 2011 4:21 pm

WOW !
I didn't expect such a positive reaction, so quickly !
To be honest I have been wondering why no one has made a stand-alone mod or mutator, as it has been built into the Infiltration mod for years.

I don't think it uses any custom animations (though I am using an old version of UT Infiltration).
e.g. In the version I'm using it uses the wooden box/crate anim and sounds for the destruction of trees.

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Re: [INFO] Proposal-Thread

Post by Shadow » Mon Aug 08, 2011 7:01 pm

Ha ha, why didn't you expect that? I'm always open for ideas and this IS the idea thread... so any good, realizable and comprehensive idea may be potentially implemented into the SDK.

yeah I'm wondering about a lot of things too, like no one, except Dots and me, is doing some heavy native/c++ engine hacks and such stuff

well but back to topic..

every good idea which is implemented will be credited by name of it's creator in the documentation files
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Re: [INFO] Proposal-Thread

Post by >@tack!< » Sat Aug 27, 2011 9:06 pm

I dont know if it is implemented already but....
Can you add the ability to rotate textures on the HUD?

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Re: [INFO] Proposal-Thread

Post by Shadow » Sun Aug 28, 2011 3:25 pm

Not yet, but I thought on including it with a next update for the Post Processing System, it's defintely worth implementing it. Good idea though ;)
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Re: [INFO] Proposal-Thread

Post by Delacroix » Thu Jan 26, 2012 2:47 pm

I once saw an ivy generator plugin for Blender or sth somewhere in here. This begs for an idea: how about implementing growing and ageing plants into the SDK?

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Re: [INFO] Proposal-Thread

Post by Shadow » Thu Jan 26, 2012 5:50 pm

Hm, not difficult, if you get the meshes and animations..
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Re: [INFO] Proposal-Thread

Post by Dr.Flay » Thu Jan 26, 2012 7:07 pm

Groovy idea! just like the Nali fruit plants.

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Re: [INFO] Proposal-Thread

Post by dixEEh » Thu Jan 26, 2012 7:25 pm

yea, these actuallly grow as well ;D
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Re: [INFO] Proposal-Thread

Post by Shadow » Thu Jan 26, 2012 8:05 pm

Hm ok I like the Idea as well, but, Delacroix, crevion mentioned that you could've meant a procedual vegetation system (my first thought: powered by vertex/geometry shaders), so do you mean that or a controlled animation system?
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Re: [INFO] Proposal-Thread

Post by Delacroix » Thu Jan 26, 2012 10:42 pm

Actually both. I'd like to see plants grow at a predefined rate, but have it customizable on certain levels. :) IDK if that's what you mean by 'procedural' vegetation system and the other thing.

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Re: [INFO] Proposal-Thread

Post by Dr.Flay » Fri Jan 27, 2012 12:52 am

Expanding on this concept would be great for single play, monsterhunt, or strategy based maps.

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Re: [INFO] Proposal-Thread

Post by Shadow » Fri Jan 27, 2012 3:03 pm

Then make me models...
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Re: [INFO] Proposal-Thread

Post by Dr.Flay » Fri Jan 27, 2012 7:22 pm

15-20 years ago I would have been happy pixel-pushing and making models all day long, but I changed from working the creative side of things, to the tech support side, as I was forever getting distracted by fixing other peoples code and graphics. Now I teach and fix peoples working-practices! (Oh, the joys of being OCD).

Unfortunately, there is no way I can produce a high enough quality model to keep me happy (I am far too fussy) :(
I'm already spending most of my limited spare-time reading tutorials, and tinkering with various bits of the editor and engine.

Cinema4D was my last use of a proper 3D program, way back in 1999!
I think for now, unless anyone steps up as a keen modeller/animator, imported prefabs etc. would be all I could get my head around (I am only now just learning about this).

As long as the frame-work is there (or kept in mind), can they not be just added at any point like mutators or normal models ?
If so, then maybe Delacroix can draw some sketches of what he has in mind. Someone may either know of suitable PD models, or be inspired to sculpt something.

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