[INFO] Development Journal
- Shadow
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Re: [INFO] Development Journal
Have you set the following lines in your UnrealTournament.ini file?
In the section [Editor.EditorEngine] :
EditPackages=sdkCore
EditPackages=sdkEngine
EditPackages=sdkXMenus
and int Section [Engine.Engine] :
Canvas = sdkEngine.Canvas
Render = sdkRender.sdkRender
In the section [Editor.EditorEngine] :
EditPackages=sdkCore
EditPackages=sdkEngine
EditPackages=sdkXMenus
and int Section [Engine.Engine] :
Canvas = sdkEngine.Canvas
Render = sdkRender.sdkRender
Re: [INFO] Development Journal
Ye, all of that is in the right spot. Hmm, intUsdkObjectexecAcos now.
Code: Select all
Init: Unreal engine initialized
Log: Bound to Galaxy.dll
Init: Galaxy is using WinMM
Init: Galaxy initialized
Init: Transaction tracking system initialized
Log: Bound to Fire.dll
Log: Bound to IpDrv.dll
Log: Bound to UWeb.dll
Log: Bound to sdkCore.dll
Log: Bound to sdkEngine.dll
Critical: appError called:
Critical: Can't find 'intUsdkObjectexecAcos' in 'sdkCore.dll'
Critical: Windows GetLastError: The specified procedure could not be found. (127)
Exit: Executing UObject::StaticShutdownAfterError
Exit: UGalaxyAudioSubsystem::ShutdownAfterError
Warning: glxStopOutput() failed: 6
Critical: UPackage::GetDllExport
Critical: UFunction::Bind
Critical: UField::PostLoad
Critical: UStruct::PostLoad
Critical: UFunction::PostLoad
Critical: UObject::ConditionalPostLoad
Critical: (Function sdkCore.sdkObject.Acos)
Critical: PostLoadObjects
Critical: UObject::EndLoad
Critical: UEditorEngine::Init
Critical: InitEngine
Exit: Exiting.
- Shadow
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Re: [INFO] Development Journal
And you're really sure you set EditPackages=sdkCore? Because a user from BeyondUnreal Forums had have the same problem and simply solved it with adding the EditPackage Lines... you can readt it here
Well, simply try out ONLY using EditPackages=sdkCore, without sdkEngine etc. , or simply load sdkCore manually and let me here, if the error persists
From looking at your log file, your UT loads the files in the correct order... well yeah, just try out sdkCore only
// edit: to speed things up, we should write via PM or ICQ
Well, simply try out ONLY using EditPackages=sdkCore, without sdkEngine etc. , or simply load sdkCore manually and let me here, if the error persists
From looking at your log file, your UT loads the files in the correct order... well yeah, just try out sdkCore only
// edit: to speed things up, we should write via PM or ICQ
- Shadow
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Re: [INFO] Development Journal
December Release of the Unreal Tournament SDK
Highlights
Download: http://www.moddb.com/mods/utcommunitysd ... -build-172
Mirror [Mediafire.com]: UnrealTournamentSDK-2010-12-BETA.zip
Hotfix
Mirror 1 (ModDB): UnrealTournamentSDK-2010-12-BETA_Hotfix1.zip
Mirror 2 (Mediafire): UnrealTournamentSDK-2010-12-BETA_Hotfix1.zip
Highlights
- - introducing the new Post Processing System
- Texture Projectors
- extended LevelInfo System
- debugged and improved Base Render
- improved Sprite Rendering
Download: http://www.moddb.com/mods/utcommunitysd ... -build-172
Mirror [Mediafire.com]: UnrealTournamentSDK-2010-12-BETA.zip
Hotfix
Mirror 1 (ModDB): UnrealTournamentSDK-2010-12-BETA_Hotfix1.zip
Mirror 2 (Mediafire): UnrealTournamentSDK-2010-12-BETA_Hotfix1.zip
- rohitggarg
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Re: [INFO] Development Journal
Shadow, could you please provide a release for linux as well.. I am a linux user and not planning to move to windows, so dll files are kind of useless to me
Thanks a lot!
Thanks a lot!
- Shadow
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Re: [INFO] Development Journal
Actually native coding ported to Linux is even for me a great mystery. I had a guy who was willing to convert all content and mechanics to linux, but after a while never heard from him again... So it's uncertain if the SDK will be available for Linux, sorry. The only way is to compile it with g++ (or any other unix-compatible compiler) and add some linux-specific preprocessors. Officially native coding for Linux isn't supported as stated by Epic.
- Shadow
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Re: [INFO] Development Journal
Nope not yet, anything implemented yet works in Software, OpenGL and DirectX. Later on there'll be both new OpenGL and DirectX Render Drivers.
- rohitggarg
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Re: [INFO] Development Journal
Aah ok.. will give it a shot and ask you in case something is not working
- Shadow
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Re: [INFO] Development Journal
Well do so please, can't find every bug myself
Now I go back to my deep mysterious cellar coding a new particle engine from scratch
Now I go back to my deep mysterious cellar coding a new particle engine from scratch
- robin13
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Re: [INFO] Development Journal
No January 31 release? (im assuming we wont get a 28th February release either.)
Edit: Major fail on my side,it seems next release is planned in April.
Edit: Major fail on my side,it seems next release is planned in April.
Death is nothing, but to live defeated and inglorious is to die daily.
Napoleon Bonaparte
Napoleon Bonaparte
- Shadow
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Re: [INFO] Development Journal
Next update is released 30th may, featuring a 99 % based c++ particle engine that finally spawns NO single actors as particles
- UT Sniper (SJA94)
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- Shadow
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Re: [INFO] Development Journal
From the official ModDB Page:
It means that the future of the SDK is currently uncertain. But I'm still working on it (Particle Engine).So Folks. Please stay calm. I know that there was a new release planned for May. Once again I appologize for another release delay.
There're some events going on in the background relating the future of the SDK. Unfortunately I can't tell more currently. Complains are to be sent to the official E-Mail. Stay tuned for further news.