Naaah.. yeah I know better skeletal mesh support would be nice. I wrote some functions back in the past.. but they were not that operational than I thought..Saya-chan wrote:I expected to see something regarding skeletal meshes. Oh well... I'm still fighting with the headers trying to figure out a way to get bone data in real time.
Well so here's the last Preview Update before the release... finally.
On the two pictures you see the first official snapshots of my Particle Engine "Unreal Enigma" which was the last new feature to be added in the September Update. It still needs a lot of improvements but the basic system works FINALLY. Except for the Emitter Actor NO other Actors or Objects are used to render the particles, so neither Objects nor Actors are spawned, created or updated. That was one of my main goals to archive.