Gargoyle?

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Gargoyle?

Postby EvilGrins » Mon Apr 11, 2016 8:33 pm

Much like the dragon, there were a few other creatures supposedly to be in Unreal1 that never made the cut... but are often discussed in certain forums.

One of them was a gargoyle · https://forums.beyondunreal.com/threads ... se.204633/

I haven't tried this yet, obviously as I'm at work.

Anybody wanna give it a shot?
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Re: Gargoyle?

Postby OjitroC » Mon Apr 11, 2016 9:28 pm

Tried it in a couple of maps in Unreal Gold (it doesn't work in UT) - was able to summon the CutSceneGargoyle (which is just a decoration) but not the Gargoyle - got a console error that it could not be spawned. No errors or warnings in the log though - perhaps I tried to summon it in the wrong place?
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Re: Gargoyle?

Postby EvilGrins » Mon Apr 11, 2016 9:34 pm

OjitroC wrote:perhaps I tried to summon it in the wrong place?

Don't think that's possible, unless you tried to spawn it outside the boundaries of the map.

I'll give it a go tonight; try a map edit with it directly on it somewhere. Maybe it's the same error as the original dragon, which also didn't work until a couple people re-modeled it.
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Re: Gargoyle?

Postby OjitroC » Mon Apr 11, 2016 11:46 pm

EvilGrins wrote:
OjitroC wrote:perhaps I tried to summon it in the wrong place?

Don't think that's possible, unless you tried to spawn it outside the boundaries of the map.

I'll give it a go tonight; try a map edit with it directly on it somewhere. Maybe it's the same error as the original dragon, which also didn't work until a couple people re-modeled it.

It's just that on a couple of previous occasions I have tried to spawn a monster (for example, the larger PSXMinotaur or the Elephant) and it hasn't worked, and then I realise I'm probably trying to spawn it in an area which is too small for it. Monsterspawn usually manages to spawn these somewhere on the map. I thought possibly the same thing happened with the Gargoyle. Will be interesting to see how you get on with it.
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Re: Gargoyle?

Postby EvilGrins » Mon Apr 11, 2016 11:54 pm

OjitroC wrote:(for example, the larger PSXMinotaur or the Elephant)

Okay, I never saw the minotaur but I'm familiar with the elephant.

Elephant came out in a release with a lot of other animals, like wolves & bulldogs & pigeons, and they all had a problem being spawned into games. There was a way to configure UT to make them playable but it was extreme and ridiculous and I didn't think it was worth the effort.

Although, I rather regretted not being able to use the cow. Perfectly normal Earth-cow that pooped toxic cow-patties that were deadly to anyone nearby.

Life just isn't fair.
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Re: Gargoyle?

Postby EvilGrins » Tue Apr 12, 2016 7:54 am

Okay, it's been a long time since I did a double post by accident... so this one's on purpose:
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This screenshot (extremely cropped for... no reason) gives the basics.

Turns out the original download was for Unreal1... there's now a new one at the link at the start of this thread specifically for UT.

It flies, but not too fast. It has 2 attacks, a slow moving energy ball that makes a BIG boom... and a beam weapon.

Not sure about melee. Still running tests on it.

It's a little bigger than a Warlord. Or it just seems that way as it's not as bulky.
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Re: Gargoyle?

Postby Carbon » Tue Apr 12, 2016 1:10 pm

Very cool release. New vintage! :rock:
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Re: Gargoyle?

Postby papercoffee » Tue Apr 12, 2016 3:21 pm

The texture needs work ...it looks more like a very dumb grey devil. :mrgreen:
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Re: Gargoyle?

Postby EvilGrins » Tue Apr 12, 2016 6:25 pm

papercoffee wrote:The texture needs work ...it looks more like a very dumb grey devil. :mrgreen:

And its hands are way too small for its body.

No wonder it's so angry...

Also kinda looks a little constipated.
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