Much like the dragon, there were a few other creatures supposedly to be in Unreal1 that never made the cut... but are often discussed in certain forums.
One of them was a gargoyle · https://forums.beyondunreal.com/threads ... se.204633/
I haven't tried this yet, obviously as I'm at work.
Anybody wanna give it a shot?
Gargoyle?
- EvilGrins
- Godlike
- Posts: 9722
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
- Contact:
Gargoyle?
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Re: Gargoyle?
Tried it in a couple of maps in Unreal Gold (it doesn't work in UT) - was able to summon the CutSceneGargoyle (which is just a decoration) but not the Gargoyle - got a console error that it could not be spawned. No errors or warnings in the log though - perhaps I tried to summon it in the wrong place?
- EvilGrins
- Godlike
- Posts: 9722
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
- Contact:
Re: Gargoyle?
Don't think that's possible, unless you tried to spawn it outside the boundaries of the map.OjitroC wrote:perhaps I tried to summon it in the wrong place?
I'll give it a go tonight; try a map edit with it directly on it somewhere. Maybe it's the same error as the original dragon, which also didn't work until a couple people re-modeled it.
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Re: Gargoyle?
It's just that on a couple of previous occasions I have tried to spawn a monster (for example, the larger PSXMinotaur or the Elephant) and it hasn't worked, and then I realise I'm probably trying to spawn it in an area which is too small for it. Monsterspawn usually manages to spawn these somewhere on the map. I thought possibly the same thing happened with the Gargoyle. Will be interesting to see how you get on with it.EvilGrins wrote:Don't think that's possible, unless you tried to spawn it outside the boundaries of the map.OjitroC wrote:perhaps I tried to summon it in the wrong place?
I'll give it a go tonight; try a map edit with it directly on it somewhere. Maybe it's the same error as the original dragon, which also didn't work until a couple people re-modeled it.
- EvilGrins
- Godlike
- Posts: 9722
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
- Contact:
Re: Gargoyle?
Okay, I never saw the minotaur but I'm familiar with the elephant.OjitroC wrote:(for example, the larger PSXMinotaur or the Elephant)
Elephant came out in a release with a lot of other animals, like wolves & bulldogs & pigeons, and they all had a problem being spawned into games. There was a way to configure UT to make them playable but it was extreme and ridiculous and I didn't think it was worth the effort.
Although, I rather regretted not being able to use the cow. Perfectly normal Earth-cow that pooped toxic cow-patties that were deadly to anyone nearby.
Life just isn't fair.
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
- EvilGrins
- Godlike
- Posts: 9722
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
- Contact:
Re: Gargoyle?
Okay, it's been a long time since I did a double post by accident... so this one's on purpose:
This screenshot (extremely cropped for... no reason) gives the basics.
Turns out the original download was for Unreal1... there's now a new one at the link at the start of this thread specifically for UT.
It flies, but not too fast. It has 2 attacks, a slow moving energy ball that makes a BIG boom... and a beam weapon.
Not sure about melee. Still running tests on it.
It's a little bigger than a Warlord. Or it just seems that way as it's not as bulky.
This screenshot (extremely cropped for... no reason) gives the basics.
Turns out the original download was for Unreal1... there's now a new one at the link at the start of this thread specifically for UT.
It flies, but not too fast. It has 2 attacks, a slow moving energy ball that makes a BIG boom... and a beam weapon.
Not sure about melee. Still running tests on it.
It's a little bigger than a Warlord. Or it just seems that way as it's not as bulky.
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
- papercoffee
- Godlike
- Posts: 10448
- Joined: Wed Jul 15, 2009 11:36 am
- Personal rank: coffee addicted !!!
- Location: Cologne, the city with the big cathedral.
- Contact:
- EvilGrins
- Godlike
- Posts: 9722
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
- Contact:
Re: Gargoyle?
And its hands are way too small for its body.papercoffee wrote:The texture needs work ...it looks more like a very dumb grey devil.
No wonder it's so angry...
Also kinda looks a little constipated.
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins