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Gargoyle?
Posted: Mon Apr 11, 2016 8:33 pm
by EvilGrins
Much like the dragon, there were a few other creatures supposedly to be in Unreal1 that never made the cut... but are often discussed in certain forums.
One of them was a gargoyle ยท
https://forums.beyondunreal.com/threads ... se.204633/
I haven't tried this yet, obviously as I'm at work.
Anybody wanna give it a shot?
Re: Gargoyle?
Posted: Mon Apr 11, 2016 9:28 pm
by OjitroC
Tried it in a couple of maps in Unreal Gold (it doesn't work in UT) - was able to summon the CutSceneGargoyle (which is just a decoration) but not the Gargoyle - got a console error that it could not be spawned. No errors or warnings in the log though - perhaps I tried to summon it in the wrong place?
Re: Gargoyle?
Posted: Mon Apr 11, 2016 9:34 pm
by EvilGrins
OjitroC wrote:perhaps I tried to summon it in the wrong place?
Don't think that's possible, unless you tried to spawn it outside the boundaries of the map.
I'll give it a go tonight; try a map edit with it directly on it somewhere. Maybe it's the same error as the original dragon, which also didn't work until a couple people re-modeled it.
Re: Gargoyle?
Posted: Mon Apr 11, 2016 11:46 pm
by OjitroC
EvilGrins wrote:OjitroC wrote:perhaps I tried to summon it in the wrong place?
Don't think that's possible, unless you tried to spawn it outside the boundaries of the map.
I'll give it a go tonight; try a map edit with it directly on it somewhere. Maybe it's the same error as the original dragon, which also didn't work until a couple people re-modeled it.
It's just that on a couple of previous occasions I have tried to spawn a monster (for example, the larger PSXMinotaur or the Elephant) and it hasn't worked, and then I realise I'm probably trying to spawn it in an area which is too small for it. Monsterspawn usually manages to spawn these somewhere on the map. I thought possibly the same thing happened with the Gargoyle. Will be interesting to see how you get on with it.
Re: Gargoyle?
Posted: Mon Apr 11, 2016 11:54 pm
by EvilGrins
OjitroC wrote:(for example, the larger PSXMinotaur or the Elephant)
Okay, I never saw the minotaur but I'm familiar with the elephant.
Elephant came out in a release with a lot of other animals, like wolves & bulldogs & pigeons, and they all had a problem being spawned into games. There was a way to configure UT to make them playable but it was extreme and ridiculous and I didn't think it was worth the effort.
Although, I rather regretted not being able to use the cow. Perfectly normal Earth-cow that pooped toxic cow-patties that were deadly to anyone nearby.
Life just isn't fair.
Re: Gargoyle?
Posted: Tue Apr 12, 2016 7:54 am
by EvilGrins
Okay, it's been a long time since I did a double post by accident... so this one's on purpose:
This screenshot (extremely cropped for... no reason) gives the basics.
Turns out the original download was for Unreal1... there's now a new one at the link at the start of this thread specifically for UT.
It flies, but not too fast. It has 2 attacks, a slow moving energy ball that makes a BIG boom... and a beam weapon.
Not sure about melee. Still running tests on it.
It's a little bigger than a Warlord. Or it just seems that way as it's not as bulky.
Re: Gargoyle?
Posted: Tue Apr 12, 2016 1:10 pm
by Carbon
Very cool release. New vintage!
Re: Gargoyle?
Posted: Tue Apr 12, 2016 3:21 pm
by papercoffee
The texture needs work ...it looks more like a very dumb grey devil.
Re: Gargoyle?
Posted: Tue Apr 12, 2016 6:25 pm
by EvilGrins
papercoffee wrote:The texture needs work ...it looks more like a very dumb grey devil.
And its hands are way too small for its body.
No wonder it's so angry...
Also kinda looks a little constipated.