I know I know Nelsona, you've explained it to me a 1000000000000000000000000000 times
. It is just your english is so hard to interpretate for me.
I'm working on it
Anyway, have fun.
Umm not going to make more noise but these days I was busy to do a sort of blind Bot Pathing - this is my current level, in Editor everything is way too easy, at this time I'm pushing things in run-time and I intend to recover a lot of stuff.
As a matter of fact, there is that small MH map "DarkPass" if I well recall followed closer by "Purgatorium" if you know it by chance. Both of them are TOO SHORT by default, "Purgatorium" in exchange with a bit of tweaking can be turned into a normal hunt, in run-time - discarding Bot discussion - is about old players which know to play UT and to mess up in maps with no good mod support.
So far my targets are good looking Levels which are fixable in Run Time if they have a good geometry and DevPath is supported. Why DevPath ? I'm not aiming only Bots, in some Levels I think I will plan some "monster hunt" - to refrain I'm talking about evil monsters patrolling - I could see maps supposed with patrols but no single creature was doing that because mapper was only in noob cube drawer level being unable to use STOCK things not "adds".
Head up to the rest of "addicted" ones:
You geniuses, monster will never patrol without PatrolPoint actors, and which needs to be properly set, not to mention that Patrolling will NEVER HAPPEN in maps a la "LeJardinDeLaMort" aka GardenOfDeath because that thing (called map) is just ruin all UE1 capabilities and probably after 40 years when some dude will get over copy-craps (after Epic's irreversible death)
will release another alias of UE1 just for fun and for a real HELP granted to this game... at least a server version not in UTPG style. Oops - deviating Off-Topic...
Okay, do fix the map - I can write a potential patcher later if it do requires one, (last time a Warlord was killed by a Mover in a very early stage - I don't know who placed it there...