Enslaved for UT

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Re: Enslaved for UT

Postby sektor2111 » Thu Sep 28, 2017 8:59 pm

Dreams or not, paths around first door are not like that (too much Science for nothing special) - there is needed FIRST WayPoint for opening first doors... which need a correction of course and then the rest. Map do seems to require Blockedpath actors as well linked with the rest of doors accordingly, or it won't work by only using PathNodes. Eh, I'm not wasting too much time here, I went busy with another older task...
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Re: Enslaved for UT

Postby Gustavo6046 » Thu Sep 28, 2017 11:16 pm

You're right, maybe I shouldn't busy myself fixing something that is too large to be maintainable.
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