Terraniux's CTF-AfterDark2

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Terraniux's CTF-AfterDark2

Postby EvilGrins » Wed Aug 17, 2016 7:49 pm

Terraniux took an open section of his latest MonsterHunt map and cropped it out and converted it to Capture the Flag.

I've played it a few times and it's fun and challenging, mostly as there's nothing to hide behind and even the least skilled player can shoot you a bunch while you're running away with their flag:
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There's pretty much every single weapon, including redeemers, available with plenty of health too.

It's fun · http://crystalunreal.com/Iframes/Downlo ... rDark2.rar
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Re: Terraniux's CTF-AfterDark2

Postby Aldebaran » Thu Aug 18, 2016 7:18 pm

Nice to see a new CTF map :tu:

But in the packed file the texture GennFX.utx is missing.
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Re: Terraniux's CTF-AfterDark2

Postby EvilGrins » Thu Aug 18, 2016 8:36 pm

Aldebaran wrote:But in the packed file the texture GennFX.utx is missing.

It is and it isn't.

Some numbnut a stretch back renamed GenFX.utx to GennFX.utx, there's virtually no difference between them.

Copy your GenFX.utx to a different directory, rename it to GennFX.utx, and then move it back. That way you'll have both.
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Re: Terraniux's CTF-AfterDark2

Postby papercoffee » Thu Aug 18, 2016 9:23 pm

This map needs more Redeemers... as start weapon!! And every other weapon should be replaced with nukes from NW3!!
No wait as start weapon the cluster Redeemer... and as second start weapon the Brocconade from FF. And everyone who dies explode in a Ultima Protos explosion. And add the Reaper monster, one per team, with unlimited health ...THIS WOULD BE FUN!!!!


:ironic:
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Re: Terraniux's CTF-AfterDark2

Postby sektor2111 » Thu Aug 18, 2016 9:59 pm

We have to list some "stock" textures a la G.O.T.Y. if we cannot figure file's time-stamp (including some BP). Textures, main mapping resources:
    AlfaFX.utx
    Ancient.utx
    ArenaTex.utx
    Belt_fx.utx
    BluffFX.utx
    BossSkins.utx
    castle1.utx
    ChizraEFX.utx
    city.utx
    commandoskins.utx
    Coret_FX.utx
    Creative.utx
    credits.utx
    Crypt.utx
    Crypt_FX.utx
    Crypt2.utx
    CTF.utx
    DacomaFem.utx
    DacomaSkins.utx
    DDayFX.utx
    DecayedS.utx
    Detail.utx
    DMeffects.utx
    Egypt.utx
    EgyptPan.utx
    eol.utx
    Faces.utx
    FCommandoSkins.utx
    Female1Skins.utx
    Female2Skins.utx
    FireEng.utx
    FlareFX.utx
    FractalFX.utx
    GenEarth.utx
    GenFluid.utx
    GenFX.utx
    GenIn.utx
    GenTerra.utx
    GenWarp.utx
    GothFem.utx
    GothSkins.utx
    GreatFire.utx
    GreatFire2.utx
    HubEffects.utx
    Indus1.utx
    Indus2.utx
    Indus3.utx
    Indus4.utx
    Indus5.utx
    Indus6.utx
    Indus7.utx
    ISVFX.utx
    JWSky.utx
    LadderFonts.utx
    LadrArrow.utx
    LadrStatic.utx
    LavaFX.utx
    Lian-X.utx
    Liquids.utx
    Logo.utx
    Male1Skins.utx
    Male2Skins.utx
    Male3Skins.utx
    MenuGr.utx
    Metalmys.utx
    Mine.utx
    NaliCast.utx
    NaliFX.utx
    NivenFX.utx
    noxxpack.utx
    of1.utx
    Old_FX.utx
    Palettes.utx
    PhraelFx.utx
    PlayrShp.utx
    Queen.utx
    RainFX.utx
    Render.utx
    RotatingU.utx
    Scripted.utx
    SGirlSkins.utx
    ShaneChurch.utx
    ShaneDay.utx
    ShaneSky.utx
    Skaarj.utx
    SkTrooperSkins.utx
    SkyBox.utx
    SkyCity.utx
    Slums.utx
    Soldierskins.utx
    SpaceFX.utx
    Starship.utx
    tcowmeshskins.utx
    TCrystal.utx
    Terranius.utx
    tnalimeshskins.utx
    TrenchesFX.utx
    tskmskins.utx
    UT.utx
    UT_ArtFX.utx
    UTbase1.utx
    UTcrypt.utx
    UTtech1.utx
    UTtech2.utx
    UTtech3.utx
    UWindowFonts.utx
    XbpFX.utx
    XFX.utx
    Xtortion.utx
    xutfx.utx

The rest using closer names are FAKE stock done by stupids. Anything else known for mismatch or troubles can go in MyLevel (any) and this is healthy for all mapping...
These might have a copy into a folder from UT called by example TXT_Stock and me, the mapper, I will open only textures from there, so I won't mess anything, or sloping with renaming folders if I work with stock then changing name back again while I do tests...
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Re: Terraniux's CTF-AfterDark2

Postby Barbie » Thu Aug 18, 2016 11:25 pm

sektor2111 wrote:We have to list some "stock" [files]
I suggest to provide also a checksum (md5, sha, CRC or whatever) for each file and to put this list into a public editable place, e.g. the Wiki.
And really wonderful would be a preview for textures...
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Re: Terraniux's CTF-AfterDark2

Postby EvilGrins » Fri Aug 19, 2016 12:38 am

papercoffee wrote:This map needs more Redeemers... as start weapon!! And every other weapon should be replaced with nukes from NW3!!
No wait as start weapon the cluster Redeemer... and as second start weapon the Brocconade from FF. And everyone who dies explode in a Ultima Protos explosion. And add the Reaper monster, one per team, with unlimited health ...THIS WOULD BE FUN!!!!

I'll check with Terraniux if I can get his permission to edit like that...
Image

...although, while fun, there's virtually no way that would be at all playable.
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Re: Terraniux's CTF-AfterDark2

Postby papercoffee » Fri Aug 19, 2016 9:37 am

Sir EvilGrins,

it might slipped your attention, that those lines of mine were meant in a sarcastic way.
I am not that kind of player.

Have a nice day.
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Re: Terraniux's CTF-AfterDark2

Postby EvilGrins » Sat Aug 20, 2016 12:14 am

Lord pc...
papercoffee wrote:it might slipped your attention, that those lines of mine were meant in a sarcastic way.

..it might've slipped your attention, but I'm crazy. Probably gonna do it anyway, and will blame you for the inspiration.

Dabbling with usual themes already:
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Usual UTDMT for both teams, plus a random Yellow-Team-UTDMT that starts in the middle of the map.
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Re: Terraniux's CTF-AfterDark2

Postby papercoffee » Sat Aug 20, 2016 10:28 am

lol ...you're hopeless.
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Re: Terraniux's CTF-AfterDark2

Postby EvilGrins » Sun Aug 21, 2016 9:57 am

papercoffee wrote:lol ...you're hopeless.

So, as stated before... I blame you for this:
Spoiler: show
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Still need to find the ideal music file... but then it's ready to go.
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Re: Terraniux's CTF-AfterDark2

Postby EvilGrins » Tue Sep 06, 2016 4:19 pm

My 3 edits of Terraniux's CTF-AfterDark2 are now ready...

Let's get dangerous · http://unreal-games.livejournal.com/110607.html

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Last edited by EvilGrins on Mon Sep 17, 2018 5:00 am, edited 1 time in total.
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Re: Terraniux's CTF-AfterDark2

Postby papercoffee » Tue Sep 06, 2016 9:02 pm

:? Well...

:| Wait ...what do I read on the bottom of the screen?

:shock: ...........!

:mad2: Youuuuuuuu ...&#+%$§>@€!!!!!
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Re: Terraniux's CTF-AfterDark2

Postby EvilGrins » Tue Sep 06, 2016 9:43 pm

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don't worry... players will have so much fun they'll applaud you as a genius before your time
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Re: Terraniux's CTF-AfterDark2

Postby Terraniux » Tue Sep 06, 2016 11:48 pm

don't worry... players will have so much fun they'll applaud you as a genius before your time



HE IS :D

I played with much joy! :D
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