Renegade wrote:Screens please
OjitroC wrote:Yes, this is a fun map
My main comment is that the 'void' does not seem to be a kill zone or, at least, not all of it is, in that it is possible to fall or be pushed/shot off a space island and land on something solid but invisible - don't think this applies all over the 'void' though. In my first game, the bots on my team all disappeared but didn't die and in the next game I got pushed off and landed on something but couldn't move. I was playing with a lot of health but that normally should't have this effect.
There is also an invisible but solid ring beneath the space islands and it is possible to land on it without dying and move around it - in fact some batttles between bots took place here.
medor wrote:Replace Skaarj with EvilGrins
OjitroC wrote:the jump-pad on the red side is variable; sometimes one does jump to the centre island but other times one just goes a short distance or straight up in the air.
Terraniux wrote:Yes I had the same problem but that's one I can't fix.
Barbie wrote: After some dozens jumps I can confirm that misbehaviour (got kicked up only), but I noticed it at swjumppad19 (jump pad leading to red base). It seems to be a problem of swjumppad itself, that under certain conditions the velocity vector is not calculated correctly.
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