StarGate for UT

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EvilGrins
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StarGate for UT

Post by EvilGrins » Tue Nov 08, 2016 3:35 am

Here's the link · http://home.in.tum.de/~geisinge/sw/stargateforut/

Anybody (other than me) feel like testing this and posting a review here?
http://unreal-games.livejournal.com/
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SC]-[WARTZ_{HoF}
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Re: StarGate for UT

Post by SC]-[WARTZ_{HoF} » Tue Nov 08, 2016 5:38 am

I would think if that type of stargate travel from map to map upon completion for MH would have been a cool gameserver. Make it happen Nelsona.
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Re: StarGate for UT

Post by EvilGrins » Tue Nov 08, 2016 6:35 am

SC]-[WARTZ_{HoF} wrote:I would think if that type of stargate travel from map to map upon completion for MH would have been a cool gameserver.
Technically already exists with a SinglePlayer setup, involving +45 maps.

Re-post from "Screenshots for Fun" thread:
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Screenshots from checking out this · http://www.ut99.org/viewtopic.php?f=10&t=5451

Kinda played this as I do MonsterHunt, I'm not a big SinglePlayer kinda guy. Used to having at least 1 bot watching my back... but not this time.

I've got a SinglePlayer gametype emulator, of sorts, but it didn't see the maps at first. Until I added SP- to the beginning of one filename. After that, turns out once you beat one map it automatically shuffles you off to the next map. Even without renaming them all. Since then, I've been slowly working my way through them.

Given the Stargate theme, I've been using the Goa'uld Staff Weapon mutator very successfully on it.
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Only really had 2 problems:
1) Using items: UT isn't configured the same way as Unreal1, can't just hit F2 to use the translator. Also no idea how to use anything I pick up while playing.

2) All messages on these maps are in Czech, which I can't read.

Technically 3 problems: When I found the 1st Stargate, I ran up, dodging enemy fire, just to activate it. In the series anything caught in the splash of the gate gets killed...

...doesn't work like that on these maps, apparently.

There's 40+ maps, I've only gotten to level 7 so far.
However this isn't the thing I started this thread asking about.
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:

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Re: StarGate for UT

Post by EvilGrins » Mon Jan 23, 2017 5:35 pm

http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:

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