New MH map from THUNDERBOLT

If you have found new Downloads or created something by your own, please announce it here
User avatar
Barbie
Godlike
Posts: 1722
Joined: Fri Sep 25, 2015 9:01 pm
Location: moved without proper hashing

Re: New MH map from THUNDERBOLT

Post by Barbie » Thu Dec 01, 2016 5:25 pm

EvilGrins wrote:Apparently there's an issue with the version of Dusk.umx; it comes into play where the map most often crashes. TB used a version from Unreal1, not the one that came with ut99.
Dusk.umx is included in UT99? I'm not sure about that - I know it only from the old Unreal:
---
Name: Dusk.umx
Size: 589723 Bytes
SHA256: 1A4749CCDFD6B3CAE4CB933A81CEAFA65338CDCEBF8054D800A03A1CA8A619D5
---
But there is also a Texture "dusk.utx" out in the world what causes problems if "Dusk.umx" is used.
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett

User avatar
EvilGrins
Godlike
Posts: 6386
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA
Contact:

Re: New MH map from THUNDERBOLT

Post by EvilGrins » Thu Dec 01, 2016 5:31 pm

Barbie wrote:Dusk.umx is included in UT99? I'm not sure about that - I know it only from the old Unreal:
It may be that someone else made a Dusk.umx music file for it, I dunno.

I only know I already had that music file before I got this map.
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:

User avatar
papercoffee
Godlike
Posts: 9384
Joined: Wed Jul 15, 2009 11:36 am
Personal rank: coffee addicted !!!
Location: Cologne, the city with the big cathedral.
Contact:

Re: New MH map from THUNDERBOLT

Post by papercoffee » Thu Dec 01, 2016 6:10 pm

Barbie wrote: But there is also a Texture "dusk.utx" out in the world what causes problems if "Dusk.umx" is used.
We need an facepalm smiley for our forum... most urgently.

User avatar
EvilGrins
Godlike
Posts: 6386
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA
Contact:

Re: New MH map from THUNDERBOLT

Post by EvilGrins » Thu Dec 01, 2016 6:33 pm

papercoffee wrote:We need an facepalm smiley for our forum... most urgently.
ImageImageImageImageImageImageImageImage
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:

User avatar
sektor2111
Godlike
Posts: 4142
Joined: Sun May 09, 2010 6:15 pm
Location: On the roof.

Re: New MH map from THUNDERBOLT

Post by sektor2111 » Thu Dec 01, 2016 7:09 pm

Because based on some of my logs if memory doesn't cheat me UT deals first with Music and then Textures or I might be wrong. But I don't want to find what's going on when a Wall loads a Music file supposed to be later a Texture, cough...

User avatar
OjitroC
Godlike
Posts: 1099
Joined: Sat Sep 12, 2015 8:46 pm

Re: New MH map from THUNDERBOLT

Post by OjitroC » Thu Dec 01, 2016 7:31 pm

EvilGrins wrote: Tried a different stance on the map last night. Got to the final valley and killed everything down there from above with one of the CounterStrike sniper rifles. When I got to the titans, I wasn't expecting it to explode and break apart into a bunch of tiny titans, which I had to get closer (they're REALLY tiny) to kill... which is when the map crashed again.
I have managed to play this map (as a SP) right to the end without a crash - it goes on beyond the valley with the titans to some caves and then a long, narrow valley. As a matter of interest, I do have both dusk.umx and dusk.utx installed but didn't install the version of the former that came with the map since it is older than the one I have.

I had a quick look at the log and, apart from a couple of things falling out of the world, didn't notice anything major - but then, I did just skim through it.

User avatar
papercoffee
Godlike
Posts: 9384
Joined: Wed Jul 15, 2009 11:36 am
Personal rank: coffee addicted !!!
Location: Cologne, the city with the big cathedral.
Contact:

Re: New MH map from THUNDERBOLT

Post by papercoffee » Thu Dec 01, 2016 7:47 pm

EvilGrins wrote:
papercoffee wrote:We need an facepalm smiley for our forum... most urgently.
ImageImageImageImageImageImageImageImage
No, one with our nice round yellow default smilies. Or some of our blue ones.

User avatar
OjitroC
Godlike
Posts: 1099
Joined: Sat Sep 12, 2015 8:46 pm

Re: New MH map from THUNDERBOLT

Post by OjitroC » Thu Dec 01, 2016 11:45 pm

EvilGrins wrote:This thing Barbie just mentioned? Apparently there's an issue with the version of Dusk.umx; it comes into play where the map most often crashes. TB used a version from Unreal1, not the one that came with ut99.

I'm toying with going into the map and removing Dusk.umx to see if that changes anything.
That's odd - I've just played it again without crashing. I don't play the music but these are log entries relating to music

Code: Select all

DevMusic: Load music: Music Enigma.Enigma
DevMusic: Unregister music: Music Enigma.Enigma
DevMusic: Load music: Music av_letme.av_letme
DevMusic: Unregister music: Music av_letme.av_letme
DevMusic: Load music: Music Fantasiaa.Fantasiaa
DevMusic: Unregister music: Music Fantasiaa.Fantasiaa
ScriptWarning: Load music: Music utmenu23.utmenu23
DevMusic: Load music: Music utmenu23.utmenu23
DevMusic: Unregister music: Music utmenu23.utmenu23
ScriptWarning: Load music: Music utmenu23.utmenu23
DevMusic: Load music: Music utmenu23.utmenu23
DevMusic: Unregister music: Music utmenu23.utmenu23
DevMusic: Load music: Music Stay.Stay
DevMusic: Unregister music: Music Stay.Stay
and dusk.umx wasn't loaded (perhaps utmenu23 is loaded in place of it?).

I have noticed a fatal BSP error in the cave with the stream and the mullogs (after falling/jumping down the 'hole' after dealing with the gasbags, tentacles and flies).

User avatar
EvilGrins
Godlike
Posts: 6386
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA
Contact:

Re: New MH map from THUNDERBOLT

Post by EvilGrins » Fri Dec 02, 2016 12:22 am

OjitroC wrote:I have noticed a fatal BSP error in the cave with the stream and the mullogs
Found that the 1st time I played, haven't found it since.

What with the dodging of the incoming fire from those 1st 2 tentacles, wasn't really up for a lengthy search for it.
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:

User avatar
OjitroC
Godlike
Posts: 1099
Joined: Sat Sep 12, 2015 8:46 pm

Re: New MH map from THUNDERBOLT

Post by OjitroC » Fri Dec 02, 2016 1:16 am

EvilGrins wrote: Found that the 1st time I played, haven't found it since.
What with the dodging of the incoming fire from those 1st 2 tentacles, wasn't really up for a lengthy search for it.
No, it's not something one wants to keep finding :lol:

There must be another fatal BSP error somewhere as a BroodTitan (?) and a fly 'fall out of the world", according to the log.

User avatar
EvilGrins
Godlike
Posts: 6386
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA
Contact:

Re: New MH map from THUNDERBOLT

Post by EvilGrins » Fri Dec 02, 2016 6:31 pm

OjitroC wrote:No, it's not something one wants to keep finding
One would need to find it if one were wishing to fix it.
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:

Post Reply