New MH map from THUNDERBOLT

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Re: New MH map from THUNDERBOLT

Postby Barbie » Thu Dec 01, 2016 5:25 pm

EvilGrins wrote:Apparently there's an issue with the version of Dusk.umx; it comes into play where the map most often crashes. TB used a version from Unreal1, not the one that came with ut99.
Dusk.umx is included in UT99? I'm not sure about that - I know it only from the old Unreal:
---
Name: Dusk.umx
Size: 589723 Bytes
SHA256: 1A4749CCDFD6B3CAE4CB933A81CEAFA65338CDCEBF8054D800A03A1CA8A619D5
---
But there is also a Texture "dusk.utx" out in the world what causes problems if "Dusk.umx" is used.
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Re: New MH map from THUNDERBOLT

Postby EvilGrins » Thu Dec 01, 2016 5:31 pm

Barbie wrote:Dusk.umx is included in UT99? I'm not sure about that - I know it only from the old Unreal:

It may be that someone else made a Dusk.umx music file for it, I dunno.

I only know I already had that music file before I got this map.
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Re: New MH map from THUNDERBOLT

Postby papercoffee » Thu Dec 01, 2016 6:10 pm

Barbie wrote:But there is also a Texture "dusk.utx" out in the world what causes problems if "Dusk.umx" is used.

We need an facepalm smiley for our forum... most urgently.
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Re: New MH map from THUNDERBOLT

Postby EvilGrins » Thu Dec 01, 2016 6:33 pm

papercoffee wrote:We need an facepalm smiley for our forum... most urgently.

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Re: New MH map from THUNDERBOLT

Postby sektor2111 » Thu Dec 01, 2016 7:09 pm

Because based on some of my logs if memory doesn't cheat me UT deals first with Music and then Textures or I might be wrong. But I don't want to find what's going on when a Wall loads a Music file supposed to be later a Texture, cough...
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Re: New MH map from THUNDERBOLT

Postby OjitroC » Thu Dec 01, 2016 7:31 pm

EvilGrins wrote: Tried a different stance on the map last night. Got to the final valley and killed everything down there from above with one of the CounterStrike sniper rifles. When I got to the titans, I wasn't expecting it to explode and break apart into a bunch of tiny titans, which I had to get closer (they're REALLY tiny) to kill... which is when the map crashed again.

I have managed to play this map (as a SP) right to the end without a crash - it goes on beyond the valley with the titans to some caves and then a long, narrow valley. As a matter of interest, I do have both dusk.umx and dusk.utx installed but didn't install the version of the former that came with the map since it is older than the one I have.

I had a quick look at the log and, apart from a couple of things falling out of the world, didn't notice anything major - but then, I did just skim through it.
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Re: New MH map from THUNDERBOLT

Postby papercoffee » Thu Dec 01, 2016 7:47 pm

EvilGrins wrote:
papercoffee wrote:We need an facepalm smiley for our forum... most urgently.

ImageImageImageImageImageImageImageImage

No, one with our nice round yellow default smilies. Or some of our blue ones.
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Re: New MH map from THUNDERBOLT

Postby OjitroC » Thu Dec 01, 2016 11:45 pm

EvilGrins wrote:This thing Barbie just mentioned? Apparently there's an issue with the version of Dusk.umx; it comes into play where the map most often crashes. TB used a version from Unreal1, not the one that came with ut99.

I'm toying with going into the map and removing Dusk.umx to see if that changes anything.

That's odd - I've just played it again without crashing. I don't play the music but these are log entries relating to music
Code: Select all
DevMusic: Load music: Music Enigma.Enigma
DevMusic: Unregister music: Music Enigma.Enigma
DevMusic: Load music: Music av_letme.av_letme
DevMusic: Unregister music: Music av_letme.av_letme
DevMusic: Load music: Music Fantasiaa.Fantasiaa
DevMusic: Unregister music: Music Fantasiaa.Fantasiaa
ScriptWarning: Load music: Music utmenu23.utmenu23
DevMusic: Load music: Music utmenu23.utmenu23
DevMusic: Unregister music: Music utmenu23.utmenu23
ScriptWarning: Load music: Music utmenu23.utmenu23
DevMusic: Load music: Music utmenu23.utmenu23
DevMusic: Unregister music: Music utmenu23.utmenu23
DevMusic: Load music: Music Stay.Stay
DevMusic: Unregister music: Music Stay.Stay

and dusk.umx wasn't loaded (perhaps utmenu23 is loaded in place of it?).

I have noticed a fatal BSP error in the cave with the stream and the mullogs (after falling/jumping down the 'hole' after dealing with the gasbags, tentacles and flies).
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Re: New MH map from THUNDERBOLT

Postby EvilGrins » Fri Dec 02, 2016 12:22 am

OjitroC wrote:I have noticed a fatal BSP error in the cave with the stream and the mullogs

Found that the 1st time I played, haven't found it since.

What with the dodging of the incoming fire from those 1st 2 tentacles, wasn't really up for a lengthy search for it.
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Re: New MH map from THUNDERBOLT

Postby OjitroC » Fri Dec 02, 2016 1:16 am

EvilGrins wrote: Found that the 1st time I played, haven't found it since.
What with the dodging of the incoming fire from those 1st 2 tentacles, wasn't really up for a lengthy search for it.

No, it's not something one wants to keep finding :lol:

There must be another fatal BSP error somewhere as a BroodTitan (?) and a fly 'fall out of the world", according to the log.
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Re: New MH map from THUNDERBOLT

Postby EvilGrins » Fri Dec 02, 2016 6:31 pm

OjitroC wrote:No, it's not something one wants to keep finding

One would need to find it if one were wishing to fix it.
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