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CTF-[TsF]-SkyVillage · from unrealkillers' forum

PostPosted: Thu Apr 20, 2017 10:33 pm
by EvilGrins

Re: CTF-[TsF]-SkyVillage · from unrealkillers' forum

PostPosted: Fri Apr 21, 2017 7:02 am
by sektor2111
This is not Bot Pathing for CTF... I'm not gonna post images from Editor with craps done at this point...

Thanks for sharing anyway. I'm gonna redo paths, add ammo, weapons... and all these are going to be executed if geometry is OK else I won't waste time with this.

Re: CTF-[TsF]-SkyVillage · from unrealkillers' forum

PostPosted: Fri Apr 21, 2017 7:49 pm
by EvilGrins
sektor2111 wrote:I'm gonna redo paths, add ammo, weapons...

Yay!
Image

Re: CTF-[TsF]-SkyVillage · from unrealkillers' forum

PostPosted: Sat Apr 22, 2017 12:04 am
by sektor2111
While I was looking at topic and figuring the mention about some Translocator, I really did not see anything for A.I. at this point, and neither any AlternatePath more or less original. I'm not sure if I can do everything as supposed but probably at least a bit of Bot challenge is better than current stage of No CTF play - FLAGS don't seems reachable not even from 200 UU closer because are screwed for NO Reason (Bigger, Higher and Too Close to the wall :loool: ) and I've deleted PathNodes from Inventories because are useless + adding paths in empty spots - this type of design it's just ruining the game (using NsCTF3's basic testing feature), because it could be tested even using default UT's stuff but like I said 1000 times NO ONE is bother with doing a functionality simple test.

I did a few changes (some coronas) and at least 3 weapon types unpathed (just for combat situation) and... Routes/Options. 6 Bots are playing pretty aggressive and I've added some Nobile and Sweet actor for extra A.I. intelligence according to Translocation chapter mentioned because it was an utter VOID. Somewhere in a map with "semisolids for relaxing" topic I've done something different for A.I., but not like this, else both ways are suitable for my CTF needs.

I'll send you a PM after doing more tests and fine tuning...

Edit:
Change: I've set path links to weaponry because I could see a "lazy" combat without having them as seeking goals, Now it should be fine. If you don't like TBooster MyLevel-ed there, remove it. See PM.
If exist some BSP problems let me know... because I'll fix them. In my few basic tests I did not figure issues.