Warlord in UTDM should be UTDMW

Share interesting stuff you have found or created yourself.
User avatar
EvilGrins
Godlike
Posts: 9668
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA
Contact:

Re: Warlord in UTDM should be UTDMW

Post by EvilGrins »

Realistically I don't need multiple skin sets for editing CTF/CTF4 maps, but I'm a skinner so variety often tends to be a given.
Attachments
Lords of the Hall.png
The Lords.png
Steel Clan.png
Snow Lords.png
Pale Clan.png
Old & New.png
New Warlords.png
Gargoyles.png
Full Knights.png
Bat Skaarj.png
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758
User avatar
EvilGrins
Godlike
Posts: 9668
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA
Contact:

Re: Warlord in UTDM should be UTDMW

Post by EvilGrins »

There's something about U1 and ut99 that doesn't quite line up right. This is why Unreal monsters often appear to be standing a little further over the edge than any Unreal Tournament players can but without falling.
Image

UTDMW are basically bots in the forms of monsters, but they're still U1 monsters where it counts.

This can work out well strategically sometimes...
Image
...because you can catch them unawares and shoot them from below if you time it right.
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758
User avatar
papercoffee
Godlike
Posts: 10443
Joined: Wed Jul 15, 2009 11:36 am
Personal rank: coffee addicted !!!
Location: Cologne, the city with the big cathedral.
Contact:

Re: Warlord in UTDM should be UTDMW

Post by papercoffee »

Hitbox ...and no they are not bots.
User avatar
EvilGrins
Godlike
Posts: 9668
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA
Contact:

Re: Warlord in UTDM should be UTDMW

Post by EvilGrins »

papercoffee wrote: Fri Jul 17, 2020 6:13 pmthey are not bots.
They're bot-like.
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758
User avatar
OjitroC
Godlike
Posts: 3605
Joined: Sat Sep 12, 2015 8:46 pm

Re: Warlord in UTDM should be UTDMW

Post by OjitroC »

EvilGrins wrote: Fri Jul 17, 2020 3:56 am There's something about U1 and ut99 that doesn't quite line up right. This is why Unreal monsters often appear to be standing a little further over the edge than any Unreal Tournament players can but without falling.
As papercoffee says, it's to do with the collision cylinder. As a matter of interest, the collision radius of the UTDMWarlord is 52, whilst that of a TMale1Bot is 17.
User avatar
EvilGrins
Godlike
Posts: 9668
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA
Contact:

Re: Warlord in UTDM should be UTDMW

Post by EvilGrins »

I'm more amused by this than anything else, but I was skimming a UT facebook book group and I saw this new MonsterHunt map someone is making (looks really good) and he's got a Warlord on the map with, as he puts it, a "cool new green suit he made himself".

It's that green one there I made in 2019. Find it kinda flattering, my skinning is good enough that others are claiming my stuff as something they made themselves; actually not the first time I've seen something like this.

Moreso as I only team colored someone else's existing Warlord skin... so technically that other guy is ripping us both off.
Attachments
New Warlords.png
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758
Post Reply