Warlord in UTDM should be UTDMW

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EvilGrins
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Re: Warlord in UTDM should be UTDMW

Post by EvilGrins » Wed Jul 08, 2020 6:37 am

Realistically I don't need multiple skin sets for editing CTF/CTF4 maps, but I'm a skinner so variety often tends to be a given.
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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EvilGrins
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Re: Warlord in UTDM should be UTDMW

Post by EvilGrins » Fri Jul 17, 2020 3:56 am

There's something about U1 and ut99 that doesn't quite line up right. This is why Unreal monsters often appear to be standing a little further over the edge than any Unreal Tournament players can but without falling.
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UTDMW are basically bots in the forms of monsters, but they're still U1 monsters where it counts.

This can work out well strategically sometimes...
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...because you can catch them unawares and shoot them from below if you time it right.
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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Re: Warlord in UTDM should be UTDMW

Post by papercoffee » Fri Jul 17, 2020 6:13 pm

Hitbox ...and no they are not bots.

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EvilGrins
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Re: Warlord in UTDM should be UTDMW

Post by EvilGrins » Fri Jul 17, 2020 10:06 pm

papercoffee wrote:
Fri Jul 17, 2020 6:13 pm
they are not bots.
They're bot-like.
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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OjitroC
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Re: Warlord in UTDM should be UTDMW

Post by OjitroC » Fri Jul 17, 2020 11:22 pm

EvilGrins wrote:
Fri Jul 17, 2020 3:56 am
There's something about U1 and ut99 that doesn't quite line up right. This is why Unreal monsters often appear to be standing a little further over the edge than any Unreal Tournament players can but without falling.
As papercoffee says, it's to do with the collision cylinder. As a matter of interest, the collision radius of the UTDMWarlord is 52, whilst that of a TMale1Bot is 17.