Was an old bitmap I had since Unreal2 or UT2004, so I finally used it with TerraEdit and made this maze.
Hope it works, pretty sure you won't need any new files, let me know !!!
Red_Fist wrote:Damn it, and its a 35 meg friggen file aaaaaaaaaarg.
I put them in MyLevel, delete old map who ever got it, hope it is good now.
Just use UnrealDeps.exe...Red_Fist wrote:I need to get a stock install
Okay... Light on, please...Red_Fist wrote:Don't see how it can be less paths, everything has one path already,
Even if you have 100+ paths Pawns are guided on the Shortest Route, I though that this is clear so far. In CTF you might have AlternatePath but... bunching happens in the same way - I'm playing with Bots very often and then I really don't get idea about using 32+ Bots as I've read here and there - that's a mess not a game.Red_Fist wrote:for a group of pawns all walking down the same hallway at once. Like a staggered effect but not a slew of paths just some side lines . I don't like the one path line idea for that.
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