SWWM 4: The ORIGINAL Some Weird Weapons Mod

Share interesting stuff you have found or created yourself.
Post Reply
User avatar
UTNerd24
Adept
Posts: 325
Joined: Sat Oct 22, 2011 6:06 am
Personal rank: Professional Camper

SWWM 4: The ORIGINAL Some Weird Weapons Mod

Post by UTNerd24 »

So by sheer coincidence I managed to come across Marisa Kirisame/UBXMaster/Zanaveth (How many aliases did this guy have!?) for the first time in years. Thankfully he was rather forgiving of how much I bugged him back when I was young and naive. And lo and behold, he has shared one of his first mods for UT: SWWM!

Just keep in mind that the weapons are Really OP and Graphics intensive and Contains things that were scrapped from SWWM Gold.
Anyway, Hope you enjoy as much as I did!
Attachments
SWWMFull.zip
(34.51 MiB) Downloaded 142 times
I've been playing UT for so long it's practically tradition.
darksonny
Adept
Posts: 452
Joined: Sat Sep 13, 2008 10:24 pm

Re: SWWM 4: The ORIGINAL Some Weird Weapons Mod

Post by darksonny »

thanks dude!
I knew theres is out many unknow things made for ut. Im wondering how many is about to be discovered in these days!
User avatar
Feralidragon
Godlike
Posts: 5489
Joined: Wed Feb 27, 2008 6:24 pm
Personal rank: Work In Progress
Location: Liandri

Re: SWWM 4: The ORIGINAL Some Weird Weapons Mod

Post by Feralidragon »

This brings back memories.
He had some great original ideas, but his mod went downhill once he started to compare himself with others and started to try to clone a few weapons from other mods (namely from mine for example).

Plus, he disregarded performance almost entirely and things never really worked great online, otherwise this could have been one of the best weapon mods around.
User avatar
EvilGrins
Godlike
Posts: 9668
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA
Contact:

Re: SWWM 4: The ORIGINAL Some Weird Weapons Mod

Post by EvilGrins »

I'm familiar with that weaponpack, it's on the ModDb site. I tried it a few times for 2 projects:
· trying to kill the Cyberus
· and tested on a map edit I may now never finish:
the horror
Image

Image
It's not overly practical for online games, or even offline ones, as the sheer intensity of the weapons and their effects can fairly easily crash UT.
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758
JimmyCognitti

Re: SWWM 4: The ORIGINAL Some Weird Weapons Mod

Post by JimmyCognitti »

Is there any gameplay video that showcases this mod in action? Anyone?
User avatar
EvilGrins
Godlike
Posts: 9668
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA
Contact:

Re: SWWM 4: The ORIGINAL Some Weird Weapons Mod

Post by EvilGrins »

JimmyCognitti wrote:Is there any gameplay video that showcases this mod in action? Anyone?
Not that I've seen, and I looked once upon a time.

All I got, in total, are these screenies · viewtopic.php?p=104545#p104545 · skim down a ways.
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758
Post Reply