UnrealArchive.org

Share interesting stuff you have found or created yourself.
User avatar
EvilGrins
Godlike
Posts: 9668
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA
Contact:

Re: UnrealArchive.org

Post by EvilGrins »

Slow going but fun.

I can't fix all of them. While there's many things I can do, some things I'm no good at. Like texture re-alignments. With that guy putting porn pics everywhere, he built things to put them on which are not so easy to remove, causes BSP-Hell!

There's also some places where when I remove the porn pic I have to guess what was supposed to go there from what else is available in the editor. I have most every package in my textures folder there is.... barring the occasional original stuff some mappers make custom.

What I can fix I am though... still sucks he deleted the original mappers' info so I can't credit them at all.
Attachments
Shot0131.png
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758
User avatar
Neon_Knight
Adept
Posts: 326
Joined: Wed Apr 27, 2011 1:31 pm
Location: Junín (BA - Argentina)
Contact:

Re: UnrealArchive.org

Post by Neon_Knight »

Looking at the filename for some hint wouldn't work?
OldUnreal U1v227/UTv469 Localization Project coordinator/spanish language maintainer - Unreal Wiki
ProTip 1: anybody using the phrase "I'm a True Fan and You're Not!" is an obnoxious, self-centered, egotistical, elitist, narcissist douchebag.
ProTip 2: anybody who uses the "Royal We" when making a demand wants to pass their own opinion as everyone else's.
ProTip 3: Only the people that do nothing but criticize don't make mistakes. Do things. Make mistakes. Learn from them. And screw those who do nothing but throw poison and criticize.
ProTip 4: If the Duke Nukem Forever fiasco wasn't enough of a lesson, perfectionism leads to nothing positive. Don't be afraid of releasing a buggy product. Even the most polished product has its flaws.
User avatar
EvilGrins
Godlike
Posts: 9668
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA
Contact:

Re: UnrealArchive.org

Post by EvilGrins »

Neon_Knight wrote: Thu Oct 08, 2020 12:46 amLooking at the filename for some hint wouldn't work?
In some cases, maybe, but he mostly renamed them with this formula:
Gametype-Pornstar name or body part-his name.unr

These are ones I haven't gotten around to editing yet... as you can see how he named them, not much clue what they were originally.
Attachments
zClip0014.png
zClip0014.png (3.52 KiB) Viewed 720 times
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758
User avatar
Neon_Knight
Adept
Posts: 326
Joined: Wed Apr 27, 2011 1:31 pm
Location: Junín (BA - Argentina)
Contact:

Re: UnrealArchive.org

Post by Neon_Knight »

Wow, that's really messed up with this guy...
OldUnreal U1v227/UTv469 Localization Project coordinator/spanish language maintainer - Unreal Wiki
ProTip 1: anybody using the phrase "I'm a True Fan and You're Not!" is an obnoxious, self-centered, egotistical, elitist, narcissist douchebag.
ProTip 2: anybody who uses the "Royal We" when making a demand wants to pass their own opinion as everyone else's.
ProTip 3: Only the people that do nothing but criticize don't make mistakes. Do things. Make mistakes. Learn from them. And screw those who do nothing but throw poison and criticize.
ProTip 4: If the Duke Nukem Forever fiasco wasn't enough of a lesson, perfectionism leads to nothing positive. Don't be afraid of releasing a buggy product. Even the most polished product has its flaws.
User avatar
EvilGrins
Godlike
Posts: 9668
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA
Contact:

Re: UnrealArchive.org

Post by EvilGrins »

What's worse, there's no real rhyme or reason to where he put the porn. In some cases it's on windows or in picture frames, which kinda makes sense, but more often than not it's all over the walls and on the floors and ceilings. You can barely see any map around the porn.

It would bother me less if it was well done, but it really wasn't.
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758
User avatar
Gustavo6046
Godlike
Posts: 1462
Joined: Mon Jun 01, 2015 7:08 pm
Personal rank: Resident Wallaby
Location: Porto Alegre, Brazil
Contact:

Re: UnrealArchive.org

Post by Gustavo6046 »

Titjob sounds like a very original masterpiece :P
"Everyone is an idea man. Everybody thinks they have a revolutionary new game concept that no one else has ever thought of. Having cool ideas will rarely get you anywhere in the games industry. You have to be able to implement your ideas or provide some useful skill. Never join a project whose idea man or leader has no obvious development skills. Never join a project that only has a web designer. You have your own ideas. Focus on them carefully and in small chunks and you will be able to develop cool projects."

Weapon of Destruction
User avatar
EvilGrins
Godlike
Posts: 9668
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA
Contact:

Re: UnrealArchive.org

Post by EvilGrins »

Gustavo6046 wrote: Thu Oct 08, 2020 5:51 pmTitjob sounds like a very original masterpiece :P
It's a gothic styles castle with blonde pornstars slathered all over it

I could almost excuse if they'd picked gothic models, but even then the pics are all over the place. It's like one wall is: wall pic wall pic wall pic corner pic. It doesn't look good, the pics are just placed every with sense of reason.

Added black boxes on screenshot to show, the pics are placed like this all over the map. There's a corridor off to the left there where it's like 15 pics along one wall on one side and they're just plastered along the wall, not even trying to make it look like they're supposed to be there.

Just looks tacky.
Attachments
Shot0072.png
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758
User avatar
Gustavo6046
Godlike
Posts: 1462
Joined: Mon Jun 01, 2015 7:08 pm
Personal rank: Resident Wallaby
Location: Porto Alegre, Brazil
Contact:

Re: UnrealArchive.org

Post by Gustavo6046 »

Ah lol, it's as bad as I expected. I actually meant the title, btw, not the map itself
"Everyone is an idea man. Everybody thinks they have a revolutionary new game concept that no one else has ever thought of. Having cool ideas will rarely get you anywhere in the games industry. You have to be able to implement your ideas or provide some useful skill. Never join a project whose idea man or leader has no obvious development skills. Never join a project that only has a web designer. You have your own ideas. Focus on them carefully and in small chunks and you will be able to develop cool projects."

Weapon of Destruction
User avatar
Neon_Knight
Adept
Posts: 326
Joined: Wed Apr 27, 2011 1:31 pm
Location: Junín (BA - Argentina)
Contact:

Re: UnrealArchive.org

Post by Neon_Knight »

Question Shrimp!
Any idea when can we download the gametype mods? :3
OldUnreal U1v227/UTv469 Localization Project coordinator/spanish language maintainer - Unreal Wiki
ProTip 1: anybody using the phrase "I'm a True Fan and You're Not!" is an obnoxious, self-centered, egotistical, elitist, narcissist douchebag.
ProTip 2: anybody who uses the "Royal We" when making a demand wants to pass their own opinion as everyone else's.
ProTip 3: Only the people that do nothing but criticize don't make mistakes. Do things. Make mistakes. Learn from them. And screw those who do nothing but throw poison and criticize.
ProTip 4: If the Duke Nukem Forever fiasco wasn't enough of a lesson, perfectionism leads to nothing positive. Don't be afraid of releasing a buggy product. Even the most polished product has its flaws.
User avatar
EvilGrins
Godlike
Posts: 9668
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA
Contact:

Re: UnrealArchive.org

Post by EvilGrins »

Gustavo6046 wrote: Fri Oct 09, 2020 7:49 pmI actually meant the title, btw, not the map itself
Yeah, I know, got a blurb higher up in the thread about that.
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758
User avatar
Gustavo6046
Godlike
Posts: 1462
Joined: Mon Jun 01, 2015 7:08 pm
Personal rank: Resident Wallaby
Location: Porto Alegre, Brazil
Contact:

Re: UnrealArchive.org

Post by Gustavo6046 »

I was replying to that :P

We went full circle, hehehe!
"Everyone is an idea man. Everybody thinks they have a revolutionary new game concept that no one else has ever thought of. Having cool ideas will rarely get you anywhere in the games industry. You have to be able to implement your ideas or provide some useful skill. Never join a project whose idea man or leader has no obvious development skills. Never join a project that only has a web designer. You have your own ideas. Focus on them carefully and in small chunks and you will be able to develop cool projects."

Weapon of Destruction
User avatar
Barbie
Godlike
Posts: 2792
Joined: Fri Sep 25, 2015 9:01 pm
Location: moved without proper hashing

Re: UnrealArchive.org

Post by Barbie »

I found a little inconsistency: on page AS-SpaceMars the reference count for file Sandman.umx is zero, but on page MH-SpaceMars its reference count is seven. The hash value is identical.
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
User avatar
Shrimp
Adept
Posts: 273
Joined: Wed Oct 10, 2018 11:15 am
Location: Australia
Contact:

Re: UnrealArchive.org

Post by Shrimp »

Thanks - AS-Spacemars is packaged as a UMOD file. I only recently fixed the dependency resolver to consider the contents of UMODs, so I'll re-index those soonish.

Edit: Hmm, maybe you're talking about the "also in" counts for included files? Looks like there might be an issue with UMODs there too, will investigate.
ShrimpWorks
Unreal Archive - preserving over 25 years of user-created content for the Unreal series!
User avatar
Shrimp
Adept
Posts: 273
Joined: Wed Oct 10, 2018 11:15 am
Location: Australia
Contact:

Re: UnrealArchive.org

Post by Shrimp »

Barbie wrote: Sat Dec 12, 2020 9:48 pm I found a little inconsistency: on page AS-SpaceMars the reference count for file Sandman.umx is zero, but on page MH-SpaceMars its reference count is seven. The hash value is identical.
File references and dependencies for UMOD file contents have been fixed (was a bug in hash calculation).
ShrimpWorks
Unreal Archive - preserving over 25 years of user-created content for the Unreal series!
User avatar
OjitroC
Godlike
Posts: 3605
Joined: Sat Sep 12, 2015 8:46 pm

Re: UnrealArchive.org

Post by OjitroC »

Shrimp wrote: Thu Dec 17, 2020 6:51 am The "Single Player" maps section on the site is a bit of a mess, since presumably they require special mods to play, and obviously most of them lack specific prefixes so it's difficult to match them up to what's needed to play them.
Some clarification on some of those maps :-
1 ACTF is for play with the Apocalypse mod - a weapons and pickup mod which doesn't appear to have a specific gametype;
2 Akhenaten is actually a DOM map for the Neo Cairo mod (though like all NC maps it can be played in UT without using the mod) - not a SP map;
3 Those with the prefix 'DTF' are for the gametype Dominate the Flag and so are not single player maps;
4 KOTH_Wilderness is for the (Chaos) King Of The Hill gametype - not a SP map
5 OU is an Unreal map - it contains assets (like HHPawns) that won't run in UT;
6 SD is the prefix for the gametype mod Smash Droids and so not a SP map (a couple more SD maps are in UNKNOWN maps);
7 sp2d-test is a test map for a 2d UT game - not a SP map per se - perhaps there should be a MISC category for test maps, logo maps and the like (there are plenty of these in UNKNOWN).

I've included this list here as it's easier than opening a GitHub issue for each one. If this is a useful way of providing feedback, I can provide more clarification on the UNKNOWN maps over time.
Post Reply