Damn, that looks great.
As one of my old friends said, sharing is caring.
I dont know what i find best, the design, the mirrors, the self hosting... simply the mirrors are great. And fine that you do not hotlink files!
How did you get all the mappers and map names in the rows? That was some idea i had in mind ages before but was never would be able to do myself
A pity i cannot help with files anymore. However, great work and a good way to go <3
UnrealArchive.org
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Re: UnrealArchive.org
That is really cool, really nice design overall, fast and easy to navigate.
It still lacks some content, which is to be expected at this stage, but that will certainly come with time and community contributions.
I also intend to do something similar, but in a different way and a lot more selective on the actual content to serve, but unfortunately I was unable to advance with it thus far, and for the time being, repositories like this one is something really needed, the more redundancy of these places we have, the less likely it is for anything of worth to be lost forever.
It still lacks some content, which is to be expected at this stage, but that will certainly come with time and community contributions.
I also intend to do something similar, but in a different way and a lot more selective on the actual content to serve, but unfortunately I was unable to advance with it thus far, and for the time being, repositories like this one is something really needed, the more redundancy of these places we have, the less likely it is for anything of worth to be lost forever.
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Re: UnrealArchive.org
Good job over all.
how did you populate the meta-data? I wonder since - for example - there are several maps with "unknown" for the author (including one of mine), and what looks like a "guess" at release date of maps... long ago there was a euro fella who created a monster site that was highly auto-magic (varpu fyi) ... this makes me think of that a bit...
curious...
how did you populate the meta-data? I wonder since - for example - there are several maps with "unknown" for the author (including one of mine), and what looks like a "guess" at release date of maps... long ago there was a euro fella who created a monster site that was highly auto-magic (varpu fyi) ... this makes me think of that a bit...
curious...
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Re: UnrealArchive.org
The map pics are extracted automarically directly from the Screenshot property set in the map's LevelInfo. Unfortunately if they didn't put a picture in there, there will be no pic. I can't play 30 000 maps and take screenshots of all of them unfortunately . Sometimes, if the author put some .jpg or other images in the archive, it will automatically use those too, which is why some maps seem to have a lot of screenshots while others only have one.darksonny wrote:Thank you dude, its a huge effort making this nice collection project! and many of the maps does have some picture to preview it before downloading them. Could be nice (maybe this is a wip process or still unfinished task) all maps could have any pic mainly those funny author who posted a nonrelated preview of his map (pictures like bugsbunny or the logo clan, those are they uselees info that does not helps ut fan to decide wether download or not).
Thanks. I actually downloaded the individual maps when the contest happened, just hadn't added them yet. You'll note that the lead image for "Map packs" on the side actually contains all the contest entries . Seemed appropriate.papercoffee wrote:I noticed you didn't got all mapping contest packs from UT99.org ...I pinned them to our mapping Discord channel.
https://discordapp.com/channels/2267363 ... 7467059205 (the pin symbol on the right upper corner)
If you prefer those downloads via dropbox PM me and I upload them there.
I've added the pack now, but I haven't looked at how to classify BRUT yet so its not there individually but I'll figure it out.
As mentioned, thanks for prompting this whole thing. I really got me thinking, and this is currently the result.JackGriffin wrote:I probably need to talk with you about uploading my stuff and what gets uploaded. Over the years I've siteripped everything I could get into and downloaded all the files I ever came in contact with. The things explicitly sent to me to private test I've always placed in a distinct folder so I didn't mistakenly share them but the ripped stuff contains all kinds of unreleased content, beta files, test versions, etc. There's for sure things in there that were not meant to be public but I don't know which is which. I just saved everything.
What are your feelings about files like this? Do you want to just mirror everything and remove stuff if the author gets upset? I can work through it and guess at what should be archived safely but if I do that the community will lose out on a bunch of content that's valuable to learn from as well as history of mod development. I also have a lot of anticheat sources and aimbots, etc. What about those? What about bytehacked files? It can all get a little muddy depending on the level of 'community archive' you want to host.
If you want to discuss this privately just drop me an email. I'll explain more in depth what I have saved. The easiest way to visualize it is that many websites owners are gamers and not web designers. The majority of them think that their files are private when they aren't and someone with a crawler is able to grab all over them. Which I did. A lot.
I know what you mean about finding stray stuff . I found myself in forgotten university FTP servers probably left over from when people used to play UT there, probably accidental Apache auto-index lists, etc, and was able to find stuff . I can't complain, it was certainly helpful .
With regards to the files you have though, I'd be interested in grabbing as much of it as possible and then indexing what I can for the archive. If there are random .uz files, or other things that don't look like packaged/released things, my indexer will pass them over, but slurp up everything else it can identify. Its probably easiest if I could download it form you somehow, I haven't had much luck having people upload to me (too slow). I'll PM you this weekend and we can discuss.
As far as lack of content goes, it's definitely lacking a lot of the more recent stuff (and definitely a lot of old still). I've focused on just scraping as many of the existing repositories as possible, which mostly contain things from up to a few years ago. It seems newer stuff is either "released" directly into caches on servers, or as forum attachments/dropbox uploads, which makes collecting it rather difficult.Feralidragon wrote: It still lacks some content, which is to be expected at this stage, but that will certainly come with time and community contributions.
I also intend to do something similar, but in a different way and a lot more selective on the actual content to serve, but unfortunately I was unable to advance with it thus far, and for the time being, repositories like this one is something really needed, the more redundancy of these places we have, the less likely it is for anything of worth to be lost forever.
Once I get uploads figured out, hopefully things will improve and people can submit their own back-catalogs .
When you build your own thing, even if it has better curated or more selective content, feel free to make use of the metadata or steal package reading code, images, file lists, etc if it seems to be of use to you.
So, for maps, the authors are pulled directly from the LevelInfo within the maps using my Unreal Engine package reading library (https://github.com/shrimpza/unreal-package-lib). "Unknown" authors typically happen if I can't read the properties form LevelInfo for whatever reason (bugs : ), or there are no names (seem to be a lot of maps people don't fill out that info). For content that's not maps, where no LevelInfo or dedicated "Author" information is available, I try to look in README files, which generally results in a bit of a mess, but does sometimes get it right. Release dates are definitely guesses - the best approach I found was simply to use the modification date of the content/map/etc. So if someone modified your map, or anything else changed the last modification date (like it was zipped by someone whose system time was wrong), you'll get an inaccurate date.FraGnBraG wrote:how did you populate the meta-data? I wonder since - for example - there are several maps with "unknown" for the author (including one of mine), and what looks like a "guess" at release date of maps... long ago there was a euro fella who created a monster site that was highly auto-magic (varpu fyi) ... this makes me think of that a bit...
Please let me know if you spot incorrect authors (just send me links to the content page, and the correct author name), I'll happily correct them . This will definitely help for when I build the "Browse by Authors" page.
ShrimpWorks
Unreal Archive - preserving over 25 years of user-created content for the Unreal series!
Unreal Archive - preserving over 25 years of user-created content for the Unreal series!
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Re: UnrealArchive.org
I did notice a handful of maps where the author doesn't fill in the LevelInfo>Author tab but instead puts his name on the Screenshot itself.
My work for UT99: (NEW!) Mute, Counter-Strike VP, MaleOne+, FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!
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Re: UnrealArchive.org
Bookmarked! Should this be a sticky thread (or added to an existing sticky)?
My YouTube tutorials
download DM-CasaLoma
My UED tutorials on the Wayback Machine
Some of my maps on Unreal Archive
DM-ABC-Peanuts
Terraniux's Assault Map Tutorial : https://youtu.be/GwfGhs1xmw4
Part 2 : https://youtu.be/aHA2KCuP5DA
download DM-CasaLoma
My UED tutorials on the Wayback Machine
Some of my maps on Unreal Archive
DM-ABC-Peanuts
Terraniux's Assault Map Tutorial : https://youtu.be/GwfGhs1xmw4
Part 2 : https://youtu.be/aHA2KCuP5DA
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Re: UnrealArchive.org
Good point, wash your hands before posting from now onsmeerkat wrote:Bookmarked! Should this be a sticky thread (or added to an existing sticky)?
My work for UT99: (NEW!) Mute, Counter-Strike VP, MaleOne+, FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!
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Re: UnrealArchive.org
I think you have these but maybe not all, http://ut99ut.weebly.com/
And the only thing I can think for the great website you did, is put an arrow for Next page, so you can just click next not only the letters., and one at the bottom of the page as well.
And the only thing I can think for the great website you did, is put an arrow for Next page, so you can just click next not only the letters., and one at the bottom of the page as well.
Binary Space Partitioning
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Re: UnrealArchive.org
Hey all,
Just a quick update; I haven't abandoned this or decided to ignore everyone with content and suggestions, just haven't had much time to get stuck into doing anything meaningful recently.
@Red_Fist, I imported your maps, thanks.
I also added ~800 additional bits and pieces scraped from the big BeyondUnreal dump from Archive.org.
I've been planning out the submission process, and have a sketch of how that'll work, just need to get stuck into building it.
In the realm of things I did get done, these little preview card things with custom descriptions for posting in Discord, Slack, and other places that support Open Graph. Mostly pointless but fun.
Just a quick update; I haven't abandoned this or decided to ignore everyone with content and suggestions, just haven't had much time to get stuck into doing anything meaningful recently.
@Red_Fist, I imported your maps, thanks.
I also added ~800 additional bits and pieces scraped from the big BeyondUnreal dump from Archive.org.
I've been planning out the submission process, and have a sketch of how that'll work, just need to get stuck into building it.
In the realm of things I did get done, these little preview card things with custom descriptions for posting in Discord, Slack, and other places that support Open Graph. Mostly pointless but fun.
ShrimpWorks
Unreal Archive - preserving over 25 years of user-created content for the Unreal series!
Unreal Archive - preserving over 25 years of user-created content for the Unreal series!
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Re: UnrealArchive.org
By the moustache of Stalin, I still have this installed in UT2004 and still use it sometimes, one of my best memories of the good old days. Almost brings a tear to my eye to see Arkon's weapon.Shrimp wrote:
You must construct additional pylons.
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Re: UnrealArchive.org
Heh, I still have Arkon weapons installed also
You should probably add the other UT2004 patches
https://liandri.beyondunreal.com/Unreal ... 04#Patches
You should probably add the other UT2004 patches
https://liandri.beyondunreal.com/Unreal ... 04#Patches
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ChaosUT https://chaoticdreams.org
Your Unreal resources: https://yourunreal.wordpress.com
The UT99/UnReal Directory: https://forumdirectory.freeforums.org
Find me on Steam and GoG
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Re: UnrealArchive.org
unrealarchives.com serves a somewhat different and more focused purpose - primarily a somewhat more hand-curated collection of single player content for Unreal and UT. I also debated long and hard on my choice of name, being so closely related to that existing site.iSenSe wrote:You guys knew https://unrealarchives.com/ right ?
That is not indexed yet.
I think the only one missing is the x64 patch, which I'll add. You'll see on the patch page that all variations are listed for download, rather than a separate page for each. I've not included the specialised hardware patches since those devices aren't available any more, but I'll work on updating the contribution guide so someone can add them if they feel there's value in having them.Dr.Flay wrote:You should probably add the other UT2004 patches
ShrimpWorks
Unreal Archive - preserving over 25 years of user-created content for the Unreal series!
Unreal Archive - preserving over 25 years of user-created content for the Unreal series!
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Re: UnrealArchive.org
I am so glad someone finally made something like this. Kudos Shrimp. Nice freaking work man.
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Re: UnrealArchive.org
Worth noting for all, GameFront have now added a re-upload feature on pages with missing files.
They must be the same name and size. No idea if they still have hash info for the lost files (doubt it).
They also provide a contact feature where you can give the admin a link to a valid copy, so they can do the upload.
They must be the same name and size. No idea if they still have hash info for the lost files (doubt it).
They also provide a contact feature where you can give the admin a link to a valid copy, so they can do the upload.
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ChaosUT https://chaoticdreams.org
Your Unreal resources: https://yourunreal.wordpress.com
The UT99/UnReal Directory: https://forumdirectory.freeforums.org
Find me on Steam and GoG