UnrealArchive.org

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Barbie
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Re: UnrealArchive.org

Post by Barbie » Sun Feb 14, 2021 1:05 am

The idea of providing a link to missing files will fail at that moment where packages have same names bit different contents (just for example "spinner.u"). Or imagine garbage like "MyLevel.utx".
BSP errors are not always a big deal; I've seen maps where they were concealed by decoration or other brushes. Also duplicate actors are not a real problem in my view. And if the number of PlayerStarts in a CTF map is uneven, who cares, if the game play is great? So technical properties should only be a hint but not a judgement. See for example Destination Unreal (DU) with the chapter "Mappers correctness". That claims the truth when a map is "correct" or not.

In my view the best solution would be a possibility for (registered) users to add comment(s) to each package at UnrealArchive.org.

A note to missing files: for example I left out "MonsterHunt.u" in my archives because the dependency is logically not given by the map but the MonsterHunt mod. Downloaders should have no problem to gain that file. Also it's a question if files of any UTBonusPack should be added or not.
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sektor2111
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Re: UnrealArchive.org

Post by sektor2111 » Sun Feb 14, 2021 1:13 pm

Barbie wrote:
Sun Feb 14, 2021 1:05 am
Also duplicate actors are not a real problem in my view.
It depends on what actor is duplicated - seriously I see what a doubled mover did and some "undeleted" decos - and then, like I said, this stuff is revealing what else is "great" over there... I don't run corruptions in my games and then I think others having the same target will need to know what to avoid.

Yes, PlayerStarts in CTF are not a big problem in my server. I'm using a "switch-bases" tool which is changing red base with blue base and back a few times in a game and then every player will attack or defend both Flag locations in the same Game Session. Of course, that toy might need some love, probably is place for better codes... But when said CTF map lacks in paths to Flags this should prevent wasting time with tests and downloads...
If "FlagBase.upStreamPaths[0] == -1" then you can forget map or load it directly Editor... because there is not too much CTF over there, especially if reachSpecs are > 8000. That's a "desperate fool" specific work, nothing valid - it's guessing not skill. Also settings for SP only should be noticed.

Those DU stars for me are less relevant - who is rating map ? How much experience has like admin hosting games ? I know some of those maps - for me those are -10 stars quality. I don't like even movers with "defaulttexture", jesters were not having any clue how to make a mover - I won't ask about their settings then... but if map is not crushing or locking game, perhaps some "players" will have fun laughing at that Jelly texture.

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OjitroC
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Re: UnrealArchive.org

Post by OjitroC » Sun Feb 14, 2021 2:02 pm

Barbie wrote:
Sun Feb 14, 2021 1:05 am
The idea of providing a link to missing files will fail at that moment where packages have same names bit different contents (just for example "spinner.u").
Yes, that's a good point - the only solution in that case would be a link to each relevant package page and for the user to then either download and try each package to see which one worked or, if relevant, to check the hash of each package against the hash of the version of the package that the user may already have.

NOTE
Links to uttexture.com no longer work and haven't done for quite some time (get a Connection Reset error message) - the site seems to have 'disappeared' - in fact a check confirms that "Uttexture.com is PARKED The website is either expired or listed for sale..." so, unfortunately, it looks like it has gone for good.

Links to ut99maps.gamezoo.org resolve to the page rather than to a specific zip file - though this may be intentional?

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Rikia
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Re: UnrealArchive.org

Post by Rikia » Sun Feb 14, 2021 8:15 pm

Unreal Archive neural network was confused by author names in my "RikiaUSPC" archive.

https://github.com/unreal-archive/unrea ... a/pull/445

It put Bungie West as author of mod instead of me. Can you change it?

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Shrimp
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Re: UnrealArchive.org

Post by Shrimp » Mon Feb 15, 2021 4:59 am

Rikia wrote:
Sun Feb 14, 2021 8:15 pm
Unreal Archive neural network was confused by author names in my "RikiaUSPC" archive.

https://github.com/unreal-archive/unrea ... a/pull/445

It put Bungie West as author of mod instead of me. Can you change it?
Fixed :D
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Unreal Archive - preserving over 20 years of user-created content for the Unreal series!

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Rikia
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Re: UnrealArchive.org

Post by Rikia » Mon Feb 15, 2021 12:49 pm

Shrimp wrote:
Mon Feb 15, 2021 4:59 am
Rikia wrote:
Sun Feb 14, 2021 8:15 pm
Unreal Archive neural network was confused by author names in my "RikiaUSPC" archive.

https://github.com/unreal-archive/unrea ... a/pull/445

It put Bungie West as author of mod instead of me. Can you change it?
Fixed :D
Thanks.
More cared about possible problems for the site that maybe could appear in the future, because of a real studio name.

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OjitroC
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Re: UnrealArchive.org

Post by OjitroC » Tue Feb 23, 2021 7:06 pm

Latest Additions -> 15 February 2021 -> CTF-FSW-Hotel-FreakShow2021

For some reason there are things incorrect in, or missing from, Map Information :
a) No screenshots though there are several specified in LevelInfo and included in MyLevel;
b) Player Count = Unknown, though in the LevelInfo this is given as 2 - 24;
c) AI/Bot Support = No, though the map does indeed have bot support (it is pathed).

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Re: UnrealArchive.org

Post by sektor2111 » Tue Feb 23, 2021 7:36 pm

Fore mentioned map it's pretty well executed as far as I can see, demonstrating that making good maps for UT and UE1 it's possible. If analysis assets are "surprised" about a well executed map... that's another thing to solve...

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Re: UnrealArchive.org

Post by EvilGrins » Fri Feb 26, 2021 11:10 pm

Search function is on the blink... for those not familiar with that slang, it's not working.

Has been this past week, but I was initially hoping it would eventually start working again.
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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Re: UnrealArchive.org

Post by Red_Fist » Tue Mar 02, 2021 7:53 pm

Well this archive is already dang useful. I reinstalled a new UT, patches etc. I had my old stuff in the old directory. Went back and got version of a test map. See now I put things in, that was not stock files :x .

So I load the editor and seen each file one at a time, I think it was 3 files I needed that were missing.
I went on duckduckgo, my default search, I pasted the file name of what I used and used quotes. It led my right to the maps that had the files I needed on UnrealArchive, boom ! ,,instant fixed map, it's an awesome thing if you think about it.

My new test map is now all stock UT. :barf:

It's also better than from in the past, when you had to visit each site with known files you need, or want.


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Re: UnrealArchive.org

Post by EvilGrins » Mon Mar 08, 2021 9:01 am

You obviously don't have to, but I'd think you'd wanna remove this one:
https://unrealarchive.org/maps/unreal-t ... 75ece.html
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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Re: UnrealArchive.org

Post by Gustavo6046 » Mon Mar 08, 2021 5:55 pm

EvilGrins wrote:
Mon Mar 08, 2021 9:01 am
You obviously don't have to, but I'd think you'd wanna remove this one:
https://unrealarchive.org/maps/unreal-t ... 75ece.html
Yeah, the name is edgy. To be fair a lot of the UT community in the past used to be edgy youngins. Now, is there any content in the actual map that could be deemed offensive? I wouldn't agree with removing a map just because of the name - it's still technically UT history - but I wouldn't want said recorded history to be stained either.

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Re: UnrealArchive.org

Post by OjitroC » Mon Mar 08, 2021 6:35 pm

Gustavo6046 wrote:
Mon Mar 08, 2021 5:55 pm
Yeah, the name is edgy. To be fair a lot of the UT community in the past used to be edgy youngins. Now, is there any content in the actual map that could be deemed offensive? I wouldn't agree with removing a map just because of the name - it's still technically UT history - but I wouldn't want said recorded history to be stained either.
Edgy??!! Have a look at the screenshot and at the map description and decide for yourself.

One really has to wonder where that's person's head was - in what world is 'that' an appropriate theme for a map? A close second to that map are the 9/11 'tribute' maps - seeking to commemorate the several thousand people who died by making a map for people to run around in killing each other!!! In poor taste is the least one can say about all that. End of rant.

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Re: UnrealArchive.org

Post by Red_Fist » Mon Mar 08, 2021 11:54 pm

:roll:


more cancel BS
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Re: UnrealArchive.org

Post by ividyon » Tue Mar 09, 2021 12:19 am

Though it's a little sad to see the name of the site chosen this way, considering we already had an Unreal Archives dot com for Unreal SP maps for a few years, and this choice of name will lead to some search engine infighting between them, this is nonetheless an indispensable resource, big kudos on making it. :) Particularly a big fan of the package check and information on what's included and what isn't, I wonder how it was made!
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