Skillz wrote:Shrimp, if you need any sort of access to my file host to make things easier for you then let me know.
Shrimp wrote:Wow, convenient and timely thread bumps.
Unreal Archive now supports file uploads, via the following page: https://unrealarchive.org/submit/index.html
This will upload files and create an automatic Pull Request on the content git repo, where it will be reviewed and merged. Depending on the traffic load, I may seek assistance with PRs later, I'll let you know.
When you submit files, please keep the following in mind:
- you can upload multiple files at once, but each file should contain one piece of content only: eg. one map and its associated files, not 10 maps (10 maps will be detected as a map pack - unless that's what you want); and not one map and a mutator, or a mutator and a voice pack - the system can't decide what it is you're submitting otherwise.
- same as the above, don't upload your personal collection of 4gb of loose files in a single .zip file or something - the system won't be able to classify this, and you'll have wasted your time uploading it.
- please only upload completed non work-in-progress stuff; unless it's something that's playable but just hasn't had work done in years - this is still an archive for content preservation and indexing for the future, not your temporary file host. such submissions may not be merged.
Now that that's out the way, I'll get back onto some of the other outstanding features, like more documentation, "recent files" lists which will compliment the upload feature, and a more detailed file list/locator thing, which seemed as though it would be useful based on some recent "MyLevel.utx" discussions.
rjmno1 wrote:uploaded unreal dragon from 2015 by leo tck.
Shrimp wrote:rjmno1 wrote:uploaded unreal dragon from 2015 by leo tck.
That was in that file? I see you tried to upload something, but the log said: "No recognisable content found in file unreal dragon_553b4727.rar"
Currently the system will recognise the following content:
- Map Packs
If the file contained a mod (gametype, total conversion, etc) or something else, it would not be indexed.
rjmno1 wrote: look for the history of unreal on victor delacroix and leo tck to add some files from them also before its lost forever.
Skillz wrote:The file name of the archive doesn't matter. It's the extension of the files in the archive that matter. What kind of files are you zipping up? (Extensions)
JackGriffin wrote:rjmno1 wrote: look for the history of unreal on victor delacroix and leo tck to add some files from them also before its lost forever.
I siteripped everything they were doing, even the personal stuff like the porn mods and personal photos. It will never be 'lost' but I'd like time to talk to Leo to see what he would elect not to be shared. Leo's many disparate things but at his heart he knows very well the value of archiving for posterity, likely better than most of us. I can't imagine he'd have much issue with making some/most of it available. I'll email him once I get a proper file list together of the archive and go from there.
rjmno1 wrote:Skillz wrote:The file name of the archive doesn't matter. It's the extension of the files in the archive that matter. What kind of files are you zipping up? (Extensions)
The dragon from 2015 has uc files also .3d files,pcx files,wav files, u files and txt files.
packed into a rar file.
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