UnrealArchive.org

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Gustavo6046
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Re: UnrealArchive.org

Post by Gustavo6046 » Wed Jun 22, 2022 9:45 pm

Both versions in medor.no-ip.org have the random health drops option, but in Pinata, weapon drops seem a bit broken (being unable to pick up weapons of a kind you already have, i.e. for ammo), as opposed to PinataRetail.
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Re: UnrealArchive.org

Post by OjitroC » Wed Jun 22, 2022 10:17 pm

Gustavo6046 wrote:
Wed Jun 22, 2022 9:45 pm
Both versions in medor.no-ip.org have the random health drops option,
I checked out the umods in Pinata.zip and Pinataretail.zip from there and only the latter (which contains version 2 of PInata) has a random health drop - similarly of the versions you posted here, only the Pinata.u in PinataRetail aka Version 2 does - the readme for Version 2 says
A random health drop mode has been added in this version
Plus, as already noted, there's no reference to Health in the code of Version 1.

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Re: UnrealArchive.org

Post by Gustavo6046 » Thu Jun 23, 2022 9:30 am

Ahh, I see. So that was the Version 1 after all, I thought you were saying that pinata.zip was shipping Version 2 of pinata.u as well, or something... Heh, thanks for clearing it up!
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Re: UnrealArchive.org

Post by Barbie » Sat Aug 13, 2022 10:00 pm

I tried to upload file "MH-JfF-Dalkove.WIP.7z" but I got the error "no new content found". But searching for archive name name gave no results and searching for map name "MH-»JfF«---Dalkove---.unr" even didn't work at all: it gave no messages.
(You can download it at my forum for testing.)
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Re: UnrealArchive.org

Post by Shrimp » Mon Aug 15, 2022 2:39 am

The problem is that package contains some mutators and weapons mods, so it doesn't recognise it as a map, or if its supposed to be a mutator, or other kind of mod.

I'd also suggest not uploading WIP content to the archive, as it becomes a mission to maintain once updates and final versions come out.
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Re: UnrealArchive.org

Post by Shrimp » Sat Sep 10, 2022 6:30 am

Forgot to mention, UT3 map pack support is up.

Similarly to other packages, if it contains mutators or gametype content/ini files/etc, it won't be picked up as a map pack; so map packs should only contain maps and their supporting content, distribute mutators and things separately.
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Re: UnrealArchive.org

Post by Shrimp » Thu Oct 20, 2022 2:37 am

UT3 character/model support was added a few days ago, and now UT3 mutator support has been added as well (support for listing weapons, vehicles, etc as with the other games).
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Re: UnrealArchive.org

Post by Que » Thu Oct 20, 2022 6:51 am

any ideas why this happens @shrimp?
Image
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Re: UnrealArchive.org

Post by Shrimp » Thu Oct 20, 2022 10:37 am

Strange, it looks like it should work, I'll check, thanks

Automatically merged

Que wrote:
Thu Oct 20, 2022 6:51 am
any ideas why this happens @shrimp?
The problem is bad formatting of the .int file, which contains a trailing quote after the description, with no opening quote:

Code: Select all

Object=(Name=SmartWFL2.SWFL1,Class=Class,MetaClass=Engine.Mutator,Description=Smart Weapons Fully Loaded")
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Re: UnrealArchive.org

Post by Que » Thu Oct 20, 2022 8:02 pm

Ahh kk thanks.

Where does UA pickup Author-Names from?
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Re: UnrealArchive.org

Post by Shrimp » Fri Oct 21, 2022 12:54 am

Que wrote:
Thu Oct 20, 2022 8:02 pm
Where does UA pickup Author-Names from?
For maps, from the level properties if set, otherwise for other things it tries, sometimes badly, to scrape the contents of READMEs and other text files to try to figure out what an author is.

For example on the MapVoteX submission, it found it correctly by finding in the changelog file:

Code: Select all

Changelog for MapVoteX by ProAsm and no0ne
So usually having something like that will work.
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Re: UnrealArchive.org

Post by Que » Fri Oct 21, 2022 1:52 am

Ahh nice yeah quite a cool system you have there 😁
Very advanced.

Automatically merged

I see also you have images available do we just add a 256*256 .BMP to the package for the engine to recognize it?
i tried adding A bmp Image and our names to the Changelog.txt file..
but it did'nt appear to pick them up this round;

Code: Select all

[3:04:55 pm]
Job created with ID 29632000
[3:04:55 pm]
Received file(s): ssb111.zip, queue for processing
[3:04:55 pm]
Picked up for processing
[3:04:55 pm]
Scanning for viruses
[3:05:01 pm]
No viruses found
[3:05:01 pm]
Picked up for processing
[3:05:01 pm]
Begin scanning content
[3:05:01 pm]
Found a MUTATOR in file ssb111.zip
[3:05:01 pm]
Scan completed
[3:05:01 pm]
Picked up for processing
[3:05:01 pm]
Checkout content data branch ssb111zip
[3:05:47 pm]
Begin indexing content
[3:05:55 pm]
Indexed MUTATOR: SmartScoreBoard v111 by adding new DM Hud
[3:05:55 pm]
Indexing complete
[3:05:55 pm]
Submitting content and opening pull request
[3:06:28 pm]
Commit changes to content data
[3:06:28 pm]
Push content data changes ...
[3:06:30 pm]
Content data changes pushed
[3:06:30 pm]
Creating Pull Request for content data change
[3:06:32 pm]
Created Pull Request at https://github.com/unreal-archive/unreal-archive-data/pull/1835
[3:06:32 pm]
Submission completed
[3:06:39 pm]
Complete!
also you can remove this version from the archive as i have sent the latest version 111 just before.

https://unrealarchive.org/mutators/unre ... 96522.html

also. weird thing , I tried searching for it by searching for the word "smart" and got no hits. on several of our mods which are there.
including;

SmartWFL
SmartScoreBoard
SmartCTF
SmartDM
ETC..

https://unrealarchive.org/search/index.html?q=smart

it bought up a couple of mods that don;t include the word "smart" in them at all :confused2:

also done search for mapvote and only an old version came up..

here btw is a screenshot for mapvotex112
Image

perhaps in the future we could have a "tagging" system where the uploader could enter up-to 5 keywords for use in search engine.
for example ; MapVoteX , MVX , Mapvote

then when someone searches for any of those tags then MapVoteX comes up.

Automatically merged

Just thinking.. it would cool if the website extracted any readme's and have Links to these so that passerbys could easily see what the mods/maps are about?
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Re: UnrealArchive.org

Post by Shrimp » Sun Oct 23, 2022 4:51 am

Que wrote:
Fri Oct 21, 2022 11:33 pm
I see also you have images available do we just add a 256*256 .BMP to the package for the engine to recognize it?
i tried adding A bmp Image and our names to the Changelog.txt file..
but it did'nt appear to pick them up this round;
Any images included in the zip file will be added as images/attachments - there's no special log output for that.

For example in the SmartSSB 111 upload it attached the screenshot you included.

With regards to the tags idea, that's a reasonable idea to consider. I want to think about extending the upload form with some other options too, so maybe that can make it in there too. :tu:
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Re: UnrealArchive.org

Post by Shrimp » Sun Oct 30, 2022 1:54 am

Added an option to force setting the content type when submitting things via the website.

Please only use the option of you have first tried the auto-detect option first. Things will likely break if you set it wrong intentionally, and I will still be reviewing and rejecting obviously wrong submissions.

But it should help in the odd occasion where things are not detecting correctly, like a map that's shipped with a mutator, or a mutator with a test map, and things like that.
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Re: UnrealArchive.org

Post by OjitroC » Mon Nov 07, 2022 11:33 am

Note that http://ut99maps.gamezoo.org/maps has now changed address to http://ut99maps.net/