UnrealArchive.org

If you have found new Downloads or created something by your own, please announce it here
User avatar
EvilGrins
Godlike
Posts: 8816
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA

Re: UnrealArchive.org

Post by EvilGrins » Fri May 29, 2020 6:26 am

Another thing, the search is weird.

Hobi-Wan has made a lot of maps, but if you enter his full tag into search, nothing comes up. But if you just search for Hobi, then it works.
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758

User avatar
OjitroC
Godlike
Posts: 2975
Joined: Sat Sep 12, 2015 8:46 pm

Re: UnrealArchive.org

Post by OjitroC » Fri May 29, 2020 7:58 am

Possibly because the minus sign basically means ‘don’t search for this' - so searching for ‘hobi-wan' means 'search for instances of hobi that don’t include wan'. To look for Hobi-Wan, enter 'Hobi Wan' (without the commas and no minus sign).

User avatar
EvilGrins
Godlike
Posts: 8816
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA

Re: UnrealArchive.org

Post by EvilGrins » Fri May 29, 2020 7:39 pm

Also, this kinda bugs too.

Some searches bring up high numbers of pages to scroll through, but the URL up top never changes.

It would help somewhat if the URL updated for whatever page of a search it's on, so if it's as many as this... I could manually skim to the end by adding the page number at the end of the URL.
You do not have the required permissions to view the files attached to this post.
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758

User avatar
EvilGrins
Godlike
Posts: 8816
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA

Re: UnrealArchive.org

Post by EvilGrins » Wed Jun 10, 2020 12:50 am

This kinda inconsistency is confusing!

So, who made this map? Hobi-Wan or Lady Sophie??
You do not have the required permissions to view the files attached to this post.
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758

User avatar
Barbie
Godlike
Posts: 2393
Joined: Fri Sep 25, 2015 9:01 pm
Location: moved without proper hashing

Re: UnrealArchive.org

Post by Barbie » Wed Jun 10, 2020 1:55 am

EvilGrins wrote:
Wed Jun 10, 2020 12:50 am
This kinda inconsistency is confusing!
But not a problem of UnrealArchive.org...
EvilGrins wrote:So, who made this map? Hobi-Wan or Lady Sophie??
Two completely different maps:
CTF-Crater, Lady Sophie:
CTF-Crater, Lady Sophie.jpg
The screenshot in UnrealArchive.org is wrong; CTF-Crater, Lady Sophie's screenshot is:
CTF-Crater Screenshot Lady Sophie.jpg
----------------------
CTF-Crater, Hobi-Wan:
CTF-Crater, Hobi-Wan.jpg
Screenshot:
CTF-Crater Screenshot Hobi-Wan.jpg
You do not have the required permissions to view the files attached to this post.
Last edited by Barbie on Wed Jun 10, 2020 2:03 am, edited 1 time in total.
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett

User avatar
EvilGrins
Godlike
Posts: 8816
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA

Re: UnrealArchive.org

Post by EvilGrins » Wed Jun 10, 2020 2:00 am

Fair enough.
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758

User avatar
TexasGtar
Adept
Posts: 295
Joined: Sun Feb 16, 2020 5:52 pm

Re: UnrealArchive.org

Post by TexasGtar » Thu Jun 11, 2020 5:19 am

Shrimp wrote:
Tue Feb 05, 2019 7:01 am
https://unrealarchive.org/

Hey guys,

So I've been working on putting this together for the past few months,.........
Very nice and for me, just like to say your efforts are appreciated. A lot of work to put this all together.
I searched myself and found stuff I had forgotten about. Not even sure I finished a couple of those maps on there.
I should download and see if I can get you screenshots for the missing ones and maybe a released version for the others.

I can't even find a couple of them in my maps folder so maybe I renamed them or something before release. Not sure. Probably just some betas that were out there.

If you are wanting a more complete picture of my work that I can fill in I will gladly help in any way I can.
If you have enough going on right now, no problem, it's not that big of a deal to me either way.

Just wanted to thank you for this awesome compiling of UT stuff. Very cool.

RocketJedi
Inhuman
Posts: 838
Joined: Wed Mar 12, 2008 7:14 pm
Personal rank: I.T Master
Location: New York

Re: UnrealArchive.org

Post by RocketJedi » Thu Jun 11, 2020 9:19 pm

best archive site ever for UT99 love it!
https://www.vulpinemission.com
Image ROCKET-X8 Server
Image MONSTERHUNT w/ NALI WEAPONS 3 + RX8
Image BUNNYTRACK NY
Image SNIPER DEATHMATCH
Image InstaGib + ComboGib + Jailbreak
Image ROSEBUM ROCKET-X RB

User avatar
EvilGrins
Godlike
Posts: 8816
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA

Re: UnrealArchive.org

Post by EvilGrins » Fri Jun 12, 2020 9:17 pm

Just saying:
https://unrealarchive.org/skins/unreal- ... 09b56.html

Bottom one:
https://unreal-games.livejournal.com/117529.html

The skin uses the same talk texture for all of them, but it has multiple different heads/faces.
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758

User avatar
OjitroC
Godlike
Posts: 2975
Joined: Sat Sep 12, 2015 8:46 pm

Re: UnrealArchive.org

Post by OjitroC » Fri Jun 12, 2020 11:00 pm

EvilGrins wrote:
Fri Jun 12, 2020 9:17 pm
The skin uses the same talk texture for all of them, but it has multiple different heads/faces.
Not sure what point you're making there - on the face of it, it looks like Shrimp's software scans for screenshots and other images in the zip and also scans the .utx file for the talk textures, hence them all being the same in the case of the Stormtroopers. It appears to do that for all skins, showing screenshots, other images and talk textures where these are present.

In essence what's shown for the Stormtroopers isn't any different to what's shown for other skins.

User avatar
EvilGrins
Godlike
Posts: 8816
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA

Re: UnrealArchive.org

Post by EvilGrins » Fri Jun 12, 2020 11:58 pm

Sure, but it lists the different faces as skins on the download page, which is kinda weird, and on the search page...

...there - https://unrealarchive.org/search/index. ... rmtroopers

It says the skin has "no faces" when it's got 10.

Even if it mistook the talk textures as a face, it should at least say "1".

Looking at other results of various skins, it seems to list "faces" as "skins" for each skin. Kinda weird.
You do not have the required permissions to view the files attached to this post.
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758

User avatar
OjitroC
Godlike
Posts: 2975
Joined: Sat Sep 12, 2015 8:46 pm

Re: UnrealArchive.org

Post by OjitroC » Sat Jun 13, 2020 12:31 am

Yes that's odd. Hopefully Shrimp will come in on this.

It looks to me as though the faces are 'read' from the talk textures in the .utx (and so it won't say one face for yours as it presumably looks for unique talk textures and for yours there isn't a unique talk texture) and the number of skins read from the .init by scanning for unique names - so the software has read the names of the faces (for example, Object=(Name=SoldierSkins_storm.STOR4st1,Class=Texture,Description="Frank")) as the name of a skin.

This may be because it will be difficult (perhaps impossible) for the software to identify what is the 'face' from the .init given that .ints are not always set up in the same order or in the same way (the FCommando_BlackSuit's faces are like this "Name=FCommando_BlackSuit.mars4nikita,Class=Texture,Description="Nikita"", so some people use names and other people use numbers) and different models have their faces in different positions/numbers in the .int (some, like the Abbey model, have a whole skin incorporating the face).

User avatar
Shrimp
Skilled
Posts: 187
Joined: Wed Oct 10, 2018 11:15 am
Location: Australia

Re: UnrealArchive.org

Post by Shrimp » Sat Jun 13, 2020 6:45 pm

Hey guys, thanks for all the reports. I'll dig into the issues with screenshots being applied to multiple maps - that's definitely a bug.

With regards to the faces, thanks for this too - I will also need to dig into the relevant .int files to see what they do differently. I'm basically trying to vaguely reverse engineer what the game's looking at, and as mentioned, there seem to be a bunch of methods of defining these things, so I don't always get it right. More reports like this definitely help a lot though!

Unfortunately at the moment I'm not in a position to take a look at any of the code due to reasons, but will try to get to them shortly.
ShrimpWorks
Unreal Archive - preserving over 20 years of user-created content for the Unreal series!

Forum|User
Experienced
Posts: 82
Joined: Fri Aug 08, 2014 6:07 pm

Re: UnrealArchive.org

Post by Forum|User » Wed Jun 17, 2020 12:20 pm

Yo, how can I download all those files? I don't wan't to download it manually, because it would be a lot time. Any suggestion?

User avatar
OjitroC
Godlike
Posts: 2975
Joined: Sat Sep 12, 2015 8:46 pm

Re: UnrealArchive.org

Post by OjitroC » Wed Jun 17, 2020 12:38 pm

Have a look at the Active Mirroring Guide (under Guides & Articles -> General) on the site?