New GIANT SIZE map

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EvilGrins
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New GIANT SIZE map

Post by EvilGrins » Fri Sep 20, 2019 7:20 pm

Found on facebook:
http://nixut99.forumotion.com/t22-new-d ... JGXDutc_Z0

There's screenshots at the link... download near the top.
http://unreal-games.livejournal.com/
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Swanky
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Re: New GIANT SIZE map

Post by Swanky » Fri Sep 20, 2019 7:24 pm

nix is still mapping?

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Re: New GIANT SIZE map

Post by papercoffee » Fri Sep 20, 2019 7:39 pm

Psssst ...Yes he is.

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FraGnBraG
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Re: New GIANT SIZE map

Post by FraGnBraG » Sat Sep 21, 2019 4:19 am

Nix! cool! and that map looks really good ... will have to check out the maps on his site!

Thanks EG

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Re: New GIANT SIZE map

Post by Chamberly » Sat Sep 21, 2019 6:41 am

He posted it on discord too!
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Re: New GIANT SIZE map

Post by UTPe » Sat Sep 21, 2019 10:28 am

http://nixut99.forumotion.com/f2-my-per ... t-download

yes, new maps for sniper community !

this is Chernobyl, one of my favourites: http://nixut99.forumotion.com/t8-dm-esgchernobylfinal
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Re: New GIANT SIZE map

Post by Gustavo6046 » Mon Sep 23, 2019 2:19 am

I have covered as many areas as possible with PathNodes. I didn't use them sparingly, as I should have, but that's because I don't want to leave many safe spots bots can't reach. I'm sure this mediocre pathwork can be replaced, though ^_^
Attachments
DM-[SV]Savage_Records][-Pathed.unr.zip
(1.26 MiB) Downloaded 8 times

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Re: New GIANT SIZE map

Post by FraGnBraG » Mon Sep 23, 2019 3:46 am

you are missing files - you need to include all files in the zip.

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Re: New GIANT SIZE map

Post by Gustavo6046 » Mon Sep 23, 2019 5:50 pm

You just need to extract the original first. I'm not going to reinclude files that I haven't even touched.

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Re: New GIANT SIZE map

Post by FraGnBraG » Mon Sep 23, 2019 6:25 pm

Gustavo6046 wrote:
Mon Sep 23, 2019 5:50 pm
You just need to extract the original first...
ah i see. looks like original not intended for botplay, which is okay.
I guess you did this because you want some moving bots to shoot.
I took a quick look - commendable effort man :) but you must like pain :P

Just a note or two...

1. use less pathnodes on the open floor areas (don't waste them there)
2. just make sure bots can reach pickups, etc.
3. needs more teleporters to each level where they can snipe from
4. use many ambuspoints, where you want them to snipe from - you can
trigger these if you want, or just basic sniping/defense setup
5. use many jumpspots so bots will change levels with hammer
(so they can jump up and down)
6. place some playerstarts in the highest areas.

7. test paths with a bot teamate... set all nodes/actors visible, order the bot
to follow you and see which nodes they never use. delete those. When done
put actors back to hidden.

just some thoughts

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Re: New GIANT SIZE map

Post by EvilGrins » Tue Sep 24, 2019 3:05 am

Not sure why this has never occurred to me before.

GIANT SIZE maps would be perfect for this - viewtopic.php?f=34&t=13129

It'd have to be bot-pathed well, but it could work!
http://unreal-games.livejournal.com/
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